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Flash MX 3D Graphics Bible Flash MX 3D Graphics Bible by Matthew David

Flash MX 3D Graphics Bible

by Matthew David


ISBN 13: 9780764537110

Format: Paperback (696 pages)
Publisher: John Wiley & Sons
Published: 09 May 2003

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Flash 3D: Animation, Interactivity, and Games Flash 3D: Animation, Interactivity, and Games by Chris Jackson, Jim Ver Hague

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson, Jim Ver Hague


ISBN 13: 9780240808789

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 27 Oct 2006

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240811482

Format: Paperback (419 pages)
Publisher: Focal Press
Published: 28 May 2009
Other Format: Paperback

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240807683

Format: Paperback (368 pages)
Publisher: CRC Press
Published: 23 Mar 2006
Other Format: Paperback

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The Art of Maya: An Introduction to 3D Computer Graphics The Art of Maya: An Introduction to 3D Computer Graphics by Alias Learning Tools

The Art of Maya: An Introduction to 3D Computer Graphics

by Alias Learning Tools


ISBN 13: 9781894893824

Format: Paperback (236 pages)
Publisher: Sybex
Published: 24 Feb 2005

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Flash 5 Hands on Training (Lynda Weinman's Hands-on-training) Flash 5 Hands on Training (Lynda Weinman's Hands-on-training) by Lynda Weinman, Garo Green, Kymberlee Weil

Flash 5 Hands on Training (Lynda Weinman's Hands-on-training)

by Lynda Weinman, Garo Green, Kymberlee Weil


ISBN 13: 9780201731347

Format: Paperback (768 pages)
Publisher: Peachpit Press
Published: 29 Aug 2001

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3D Computer Graphics 3D Computer Graphics by A. Watt

3D Computer Graphics

by A. Watt


ISBN 13: 9780201631869

Format: Hardcover (508 pages)
Publisher: Addison Wesley
Published: 26 Jul 1993

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Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) by Steven Skiena

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

by Steven Skiena


ISBN 13: 9780521009621

Format: Illustrated (252 pages)
Publisher: Cambridge University Press
Published: 06 Aug 2001

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

by Dan Waters


ISBN 13: 9781430218616

Format: Illustrated (434 pages)
Publisher: Apress
Published: 16 Mar 2009

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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iPhone 3D Game Programming All In One iPhone 3D Game Programming All In One by N/A

iPhone 3D Game Programming All In One

by N/A


ISBN 13: 9781435454781

Format: Paperback (306 pages)
Publisher: Course Technology PTR
Published: 17 Jul 2010

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