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Flash 3D: Animation, Interactivity, and Games Flash 3D: Animation, Interactivity, and Games by Chris Jackson, Jim Ver Hague

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson, Jim Ver Hague


ISBN 13: 9780240808789

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 27 Oct 2006

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3D Computer Graphics 3D Computer Graphics by A. Watt

3D Computer Graphics

by A. Watt


ISBN 13: 9780201631869

Format: Hardcover (508 pages)
Publisher: Addison Wesley
Published: 26 Jul 1993

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Hidden Treasures: 3-D Stereograms Hidden Treasures: 3-D Stereograms by Gene P. Levine,Gary W. Priester

Hidden Treasures: 3-D Stereograms

by Gene P. Levine,Gary W. Priester


ISBN 13: 9781402751455

Format: Paperback (144 pages)
Publisher: Sterling
Published: 01 Jul 2008

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240811482

Format: Paperback (419 pages)
Publisher: Focal Press
Published: 28 May 2009

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Flash 5 Hands on Training (Lynda Weinman's Hands-on-training) Flash 5 Hands on Training (Lynda Weinman's Hands-on-training) by Lynda Weinman, Garo Green, Kymberlee Weil

Flash 5 Hands on Training (Lynda Weinman's Hands-on-training)

by Lynda Weinman, Garo Green, Kymberlee Weil


ISBN 13: 9780201731347

Format: Paperback (768 pages)
Publisher: Peachpit Press
Published: 29 Aug 2001

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Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks) by Steven Skiena

Calculated Bets: Computers, Gambling, and Mathematical Modeling to Win (Outlooks)

by Steven Skiena


ISBN 13: 9780521009621

Format: Illustrated (252 pages)
Publisher: Cambridge University Press
Published: 06 Aug 2001

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering by Ton Roosendaal, Stefano Selleri

Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering

by Ton Roosendaal, Stefano Selleri


ISBN 13: 9781593270414

Format: Paperback (784 pages)
Publisher: No Starch Press
Published: 01 Jun 2004

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Foundation 3DS Max 8 Architectural Visualization Foundation 3DS Max 8 Architectural Visualization by Brian L. Smith

Foundation 3DS Max 8 Architectural Visualization

by Brian L. Smith


ISBN 13: 9781590595572

Format: Illustrated (588 pages)
Publisher: Springer
Published: 18 Dec 2006

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA) Zune Game Development using XNA 3.0 (Expert's Voice in XNA) by Dan Waters

Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

by Dan Waters


ISBN 13: 9781430218616

Format: Illustrated (434 pages)
Publisher: Apress
Published: 16 Mar 2009

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