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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

by Mario Andres Pagella


ISBN 13: 9781449304751

Format: Paperback (154 pages)
Publisher: O'Reilly Media
Published: 07 Sep 2011

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Game Creation For Teens Game Creation For Teens by Jason Darby

Game Creation For Teens

by Jason Darby


ISBN 13: 9781598635003

Format: Paperback (320 pages)
Publisher: Delmar
Published: 22 Mar 2008

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Augmented Learning: Research and Design of Mobile Educational Games Augmented Learning: Research and Design of Mobile Educational Games by E Klopfer

Augmented Learning: Research and Design of Mobile Educational Games

by E Klopfer


ISBN 13: 9780262113151

Format: Hardcover (251 pages)
Publisher: MIT Press
Published: 16 May 2008

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Writing for Video Game Genres: From FPS to RPG Writing for Video Game Genres: From FPS to RPG by Wendy Despain

Writing for Video Game Genres: From FPS to RPG

by Wendy Despain


ISBN 13: 9781568814179

Format: Illustrated (305 pages)
Publisher: A K Peters/CRC Press
Published: 01 Apr 2009

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Game Development Essentials: Game Audio Development Game Development Essentials: Game Audio Development by Aaron Marks

Game Development Essentials: Game Audio Development

by Aaron Marks


ISBN 13: 9781428318069

Format: Paperback (306 pages)
Publisher: Delmar Publishing
Published: 26 Sep 2008

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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Andrew Rollings and Ernest Adams on Game Design Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings,Ernest Adams

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings,Ernest Adams


ISBN 13: 9781592730018

Format: Paperback (648 pages)
Publisher: New Riders
Published: 01 May 2003

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Basic Drawing for Games Basic Drawing for Games by N/A

Basic Drawing for Games

by N/A


ISBN 13: 9781592009510

Format: Paperback (248 pages)
Publisher: Premier Press
Published: 09 Nov 2005

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Beginning 3D Game Programming Beginning 3D Game Programming by Tom Miller

Beginning 3D Game Programming

by Tom Miller


ISBN 13: 9780672326615

Format: Paperback (432 pages)
Publisher: Sams
Published: 03 Dec 2004

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OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL) OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL) by OpenGL Architecture Review Board

OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL)

by OpenGL Architecture Review Board


ISBN 13: 9780201461404

Format: Paperback (490 pages)
Publisher: Addison Wesley
Published: 17 Jan 1997

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ActionScript for Multiplayer Games and Virtual Worlds (One-Off) ActionScript for Multiplayer Games and Virtual Worlds (One-Off) by Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds (One-Off)

by Jobe Makar


ISBN 13: 9780321643360

Format: Paperback (312 pages)
Publisher: New Riders
Published: 23 Jul 2009

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Flights of Fantasy: Programming 3D Video Games in Borland C++ Flights of Fantasy: Programming 3D Video Games in Borland C++ by Christopher Lampton

Flights of Fantasy: Programming 3D Video Games in Borland C++

by Christopher Lampton


ISBN 13: 9781878739186

Format: Paperback (600 pages)
Publisher: Waite Group
Published: Apr 1993

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