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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott


ISBN 13: 9780240815633

Format: Paperback (272 pages)
Publisher: Focal Press
Published: 18 Nov 2010

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Challenges for Game Designers Challenges for Game Designers by Brenda Brathwaite,Ian Schreiber

Challenges for Game Designers

by Brenda Brathwaite,Ian Schreiber


ISBN 13: 9781584505808

Format: Paperback (352 pages)
Publisher: Delmar Publishing
Published: 20 Sep 2008

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Used : $15.94  
 
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Tricks of the Game Programming Gurus Tricks of the Game Programming Gurus by Andre LaMothe

Tricks of the Game Programming Gurus

by Andre LaMothe


ISBN 13: 9780672305078

Format: Paperback (1200 pages)
Publisher: Sams Publishing
Published: Jul 1994

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The Art of Game Worlds The Art of Game Worlds by Dave Morris, Leo Hartas

The Art of Game Worlds

by Dave Morris, Leo Hartas


ISBN 13: 9780060724306

Format: Paperback (192 pages)
Publisher: Harper Design International
Published: 08 Mar 2005
Other Format: Paperback

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Augmented Learning: Research and Design of Mobile Educational Games Augmented Learning: Research and Design of Mobile Educational Games by E Klopfer

Augmented Learning: Research and Design of Mobile Educational Games

by E Klopfer


ISBN 13: 9780262113151

Format: Hardcover (251 pages)
Publisher: MIT Press
Published: 16 May 2008

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Physics for Game Programmers Physics for Game Programmers by Grant Palmer

Physics for Game Programmers

by Grant Palmer


ISBN 13: 9781590594728

Format: Paperback (472 pages)
Publisher: APRESS
Published: 01 May 2005

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Used : $20.55  
New : $58.67  
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Beginning 3D Game Programming Beginning 3D Game Programming by Tom Miller

Beginning 3D Game Programming

by Tom Miller


ISBN 13: 9780672326615

Format: Paperback (432 pages)
Publisher: Sams
Published: 03 Dec 2004

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Beginning C# Game Programming (Premier Press Game Development) Beginning C# Game Programming (Premier Press Game Development) by Ron Penton

Beginning C# Game Programming (Premier Press Game Development)

by Ron Penton


ISBN 13: 9781592005178

Format: Paperback (318 pages)
Publisher: Premier Press
Published: 22 Oct 2004

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Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C by Lary L. Myers,Keith Weiskamp

Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C

by Lary L. Myers,Keith Weiskamp


ISBN 13: 9781883577155

Format: Paperback (512 pages)
Publisher: Coriolis Group,U.S.
Published: 24 Apr 1995

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Theory of Fun for Game Design Theory of Fun for Game Design by Ralph Koster

Theory of Fun for Game Design

by Ralph Koster


ISBN 13: 9781932111972

Format: Paperback (256 pages)
Publisher: O′Reilly
Published: 01 Jan 2005

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Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology by Richard Wright, Jason Kolb, Keith Weiner

Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology

by Richard Wright, Jason Kolb, Keith Weiner


ISBN 13: 9781571690302

Format: Paperback (500 pages)
Publisher: Waite Group
Published: 01 Feb 1997

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