On the Way to Fun: An Emotion-Based Approach to Successful Game Design
by Roberto Dillon
ISBN 13: 9781568815824
Format: Illustrated (187 pages) Publisher: Routledge Published: 19 May 2010
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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
by Tom McReynolds,David Blythe
ISBN 13: 9781558606593
Format: Hardcover (672 pages) Publisher: Morgan Kaufmann Published: 17 Feb 2005
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
by N/A
ISBN 13: 9780596804824
Format: Paperback (448 pages) Publisher: O'Reilly Media Published: 14 May 2010
Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development)
by Greg Snook
ISBN 13: 9781584502043
Format: Paperback (374 pages) Publisher: Charles River Media Published: 01 Jun 2003
The OpenGL Programming Guide: Release 1
by Jackie Neider,etc.
ISBN 13: 9780201632743
Format: Paperback (640 pages) Publisher: Addison Wesley Published: Feb 1993
C++ for Game Programmers (Charles River Media Game Development)
by Noel Llopis
ISBN 13: 9781584502272
Format: Paperback (412 pages) Publisher: Charles River Media Published: 12 May 2003
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device & Cell Phone: Using Java ME Platform to Put the Fun into Your ... Device and Cell Phone (Technology in Action)
by Carol Hamer
ISBN 13: 9781590598801
Format: Paperback (415 pages) Publisher: APRESS ACADEMIC Published: 13 Aug 2007
Game Programming with Python (Charles River Media Game Development)
by Sean Riley
ISBN 13: 9781584502586
Format: Paperback (470 pages) Publisher: Charles River Media Published: 23 Nov 2003
The OpenGL Extensions Guide (Charles River Media Graphics)
by Eric Lengyel
ISBN 13: 9781584502944
Format: Hardcover (670 pages) Publisher: Charles River Media Published: 16 Jul 2003
.NET Game Programming with DirectX 9.0
by Alexandre Santos Lobão, Ellen Hatton
ISBN 13: 9781590590515
Format: Paperback (654 pages) Publisher: APress Published: 01 Apr 2003
Beginning iPhone Games Development (Books for Professionals by Professionals)
by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy
ISBN 13: 9781430225997
Format: Paperback (728 pages) Publisher: APRESS Published: 28 Apr 2010
The Game Animator's Guide to Maya
by Michael McKinley
ISBN 13: 9780470038574
Format: Paperback (251 pages) Publisher: John Wiley & Sons Published: 23 Jun 2006