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OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL) OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL) by OpenGL Architecture Review Board

OpenGL Reference Manual: The Official Reference Manual for OpenGL Release 1.1 (OTL)

by OpenGL Architecture Review Board


ISBN 13: 9780201461404

Format: Paperback (490 pages)
Publisher: Addison Wesley
Published: 17 Jan 1997
Other Format: Paperback

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Tricks of the Windows Game Programming Gurus Tricks of the Windows Game Programming Gurus by Andre LaMothe

Tricks of the Windows Game Programming Gurus

by Andre LaMothe


ISBN 13: 9780672323690

Format: Paperback (1088 pages)
Publisher: Sams
Published: 19 Jun 2002

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The OpenGL Programming Guide: Release 1 The OpenGL Programming Guide: Release 1 by Jackie Neider,etc.

The OpenGL Programming Guide: Release 1

by Jackie Neider,etc.


ISBN 13: 9780201632743

Format: Paperback (640 pages)
Publisher: Addison Wesley
Published: Feb 1993

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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) by Paul Zirkle,Joe Hogue

iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)

by Paul Zirkle,Joe Hogue


ISBN 13: 9780596159856

Format: Illustrated (260 pages)
Publisher: O'Reilly Media
Published: 06 Nov 2009

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Beginning 3D Game Programming Beginning 3D Game Programming by Tom Miller

Beginning 3D Game Programming

by Tom Miller


ISBN 13: 9780672326615

Format: Paperback (432 pages)
Publisher: Sams
Published: 03 Dec 2004

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Computer Graphics Using OpenGL Computer Graphics Using OpenGL by Francis S Hill Jr., Stephen M Kelley

Computer Graphics Using OpenGL

by Francis S Hill Jr., Stephen M Kelley


ISBN 13: 9780131362628

Format: Paperback (920 pages)
Publisher: Pearson Education
Published: 13 Jun 2008

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