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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240811482

Format: Paperback (419 pages)
Publisher: Focal Press
Published: 28 May 2009
Other Format: Paperback

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Macromedia Flash MX Actionscript for Fun and Games Macromedia Flash MX Actionscript for Fun and Games by Gary Rosenzweig

Macromedia Flash MX Actionscript for Fun and Games

by Gary Rosenzweig


ISBN 13: 9780789727992

Format: Paperback (552 pages)
Publisher: QUE
Published: 16 Jul 2002

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ActionScript 3.0 Game Programming University ActionScript 3.0 Game Programming University by Gary Rosenzweig

ActionScript 3.0 Game Programming University

by Gary Rosenzweig


ISBN 13: 9780789737021

Format: Paperback (456 pages)
Publisher: QUE
Published: 29 Aug 2007

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Computer Game Design: Theory and Practice Computer Game Design: Theory and Practice by Richard Rouse

Computer Game Design: Theory and Practice

by Richard Rouse


ISBN 13: 9781556227356

Format: Paperback (500 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Feb 2001
Other Format: Illustrated

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) by Riemer Grootjans

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)

by Riemer Grootjans


ISBN 13: 9781430218555

Format: Illustrated (669 pages)
Publisher: Apress
Published: 02 Jun 2010

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Flash 3D: Animation, Interactivity, and Games Flash 3D: Animation, Interactivity, and Games by Chris Jackson, Jim Ver Hague

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson, Jim Ver Hague


ISBN 13: 9780240808789

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 27 Oct 2006

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Internet Game Programming with Java Internet Game Programming with Java by Mike Morrison

Internet Game Programming with Java

by Mike Morrison


ISBN 13: 9781575211480

Format: Paperback (500 pages)
Publisher: Sams Publishing
Published: 01 Jul 1996

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The OpenGL Programming Guide: Release 1 The OpenGL Programming Guide: Release 1 by Jackie Neider,etc.

The OpenGL Programming Guide: Release 1

by Jackie Neider,etc.


ISBN 13: 9780201632743

Format: Paperback (640 pages)
Publisher: Addison Wesley
Published: Feb 1993

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4

by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis


ISBN 13: 9780321173485

Format: Paperback (816 pages)
Publisher: Addison Wesley
Published: 13 Nov 2003

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Beginning C ++ Through Game Programming, Second Edition Beginning C ++ Through Game Programming, Second Edition by Michael Dawson

Beginning C ++ Through Game Programming, Second Edition

by Michael Dawson


ISBN 13: 9781598633603

Format: Paperback (361 pages)
Publisher: Delmar Cengage Learning
Published: 19 Dec 2006

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Modeling a Character in 3DS Max (Wordware Game Developer's Library) Modeling a Character in 3DS Max (Wordware Game Developer's Library) by Paul Steed

Modeling a Character in 3DS Max (Wordware Game Developer's Library)

by Paul Steed


ISBN 13: 9781556220883

Format: Paperback (584 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Aug 2004

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