3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
ISBN 13: 9780240811482
Format: Paperback (419 pages) Publisher: Focal Press Published: 28 May 2009 Other Format: Paperback
Save for later
Macromedia Flash MX Actionscript for Fun and Games
by Gary Rosenzweig
ISBN 13: 9780789727992
Format: Paperback (552 pages) Publisher: QUE Published: 16 Jul 2002
ActionScript 3.0 Game Programming University
ISBN 13: 9780789737021
Format: Paperback (456 pages) Publisher: QUE Published: 29 Aug 2007
Computer Game Design: Theory and Practice
by Richard Rouse
ISBN 13: 9781556227356
Format: Paperback (500 pages) Publisher: Wordware Publishing Inc.,U.S. Published: 01 Feb 2001 Other Format: Illustrated
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
by Riemer Grootjans
ISBN 13: 9781430218555
Format: Illustrated (669 pages) Publisher: Apress Published: 02 Jun 2010
Flash 3D: Animation, Interactivity, and Games
by Chris Jackson, Jim Ver Hague
ISBN 13: 9780240808789
Format: Paperback (416 pages) Publisher: Focal Press Published: 27 Oct 2006
3d Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real-time Rendering and Software Technology
by Fabio Policarpo,Alan Watt
ISBN 13: 9780201619218
Format: Hardcover (816 pages) Publisher: Addison Wesley Published: 24 Oct 2000
Internet Game Programming with Java
by Mike Morrison
ISBN 13: 9781575211480
Format: Paperback (500 pages) Publisher: Sams Publishing Published: 01 Jul 1996
The OpenGL Programming Guide: Release 1
by Jackie Neider,etc.
ISBN 13: 9780201632743
Format: Paperback (640 pages) Publisher: Addison Wesley Published: Feb 1993
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4
by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis
ISBN 13: 9780321173485
Format: Paperback (816 pages) Publisher: Addison Wesley Published: 13 Nov 2003
Beginning C ++ Through Game Programming, Second Edition
by Michael Dawson
ISBN 13: 9781598633603
Format: Paperback (361 pages) Publisher: Delmar Cengage Learning Published: 19 Dec 2006
Modeling a Character in 3DS Max (Wordware Game Developer's Library)
by Paul Steed
ISBN 13: 9781556220883
Format: Paperback (584 pages) Publisher: Wordware Publishing Inc.,U.S. Published: 01 Aug 2004