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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) by Frank D. Luna

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)

by Frank D. Luna


ISBN 13: 9781556229138

Format: Paperback (400 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 30 May 2003

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Macromedia Flash MX Actionscript for Fun and Games Macromedia Flash MX Actionscript for Fun and Games by Gary Rosenzweig

Macromedia Flash MX Actionscript for Fun and Games

by Gary Rosenzweig


ISBN 13: 9780789727992

Format: Paperback (552 pages)
Publisher: QUE
Published: 16 Jul 2002

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Interactive Computer Graphics: A Top-Down Approach with OpenGL Interactive Computer Graphics: A Top-Down Approach with OpenGL by Edward Angel

Interactive Computer Graphics: A Top-Down Approach with OpenGL

by Edward Angel


ISBN 13: 9780201773439

Format: Hardcover (719 pages)
Publisher: Addison Wesley
Published: 16 Jul 2002

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Game Production Handbook: 0 (Computer Science) Game Production Handbook: 0 (Computer Science) by Heather Maxwell Chandler

Game Production Handbook: 0 (Computer Science)

by Heather Maxwell Chandler


ISBN 13: 9781934015407

Format: Hardcover (482 pages)
Publisher: Infinity Science Press
Published: 15 Sep 2008

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) by Riemer Grootjans

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)

by Riemer Grootjans


ISBN 13: 9781430218555

Format: Illustrated (669 pages)
Publisher: Apress
Published: 02 Jun 2010

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Andrew Rollings and Ernest Adams on Game Design Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings,Ernest Adams

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings,Ernest Adams


ISBN 13: 9781592730018

Format: Paperback (648 pages)
Publisher: New Riders
Published: 01 May 2003

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The OpenGL Programming Guide: Release 1 The OpenGL Programming Guide: Release 1 by Jackie Neider,etc.

The OpenGL Programming Guide: Release 1

by Jackie Neider,etc.


ISBN 13: 9780201632743

Format: Paperback (640 pages)
Publisher: Addison Wesley
Published: Feb 1993

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Game Art: The Graphic Art of Computer Games Game Art: The Graphic Art of Computer Games by Dave Morris, Leo Hartas

Game Art: The Graphic Art of Computer Games

by Dave Morris, Leo Hartas


ISBN 13: 9780823020805

Format: Paperback (192 pages)
Publisher: Watson-Guptill Publications
Published: Jul 2003

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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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OpenGL Programming Guide: Release 1.1 (OTL) OpenGL Programming Guide: Release 1.1 (OTL) by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis

OpenGL Programming Guide: Release 1.1 (OTL)

by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis


ISBN 13: 9780201461381

Format: Paperback (650 pages)
Publisher: Addison Wesley
Published: 04 Apr 1997

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iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide) by Paul Zirkle,Joe Hogue

iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)

by Paul Zirkle,Joe Hogue


ISBN 13: 9780596159856

Format: Illustrated (260 pages)
Publisher: O'Reilly Media
Published: 06 Nov 2009

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