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Flash 3D: Animation, Interactivity, and Games Flash 3D: Animation, Interactivity, and Games by Chris Jackson, Jim Ver Hague

Flash 3D: Animation, Interactivity, and Games

by Chris Jackson, Jim Ver Hague


ISBN 13: 9780240808789

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 27 Oct 2006

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4

by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis


ISBN 13: 9780321173485

Format: Paperback (816 pages)
Publisher: Addison Wesley
Published: 13 Nov 2003

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Modeling a Character in 3DS Max (Wordware Game Developer's Library) Modeling a Character in 3DS Max (Wordware Game Developer's Library) by Paul Steed

Modeling a Character in 3DS Max (Wordware Game Developer's Library)

by Paul Steed


ISBN 13: 9781556220883

Format: Paperback (584 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Aug 2004

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Game Coding Complete Game Coding Complete by Mike McShaffry

Game Coding Complete

by Mike McShaffry


ISBN 13: 9781932111750

Format: Paperback (580 pages)
Publisher: Paraglyph Press
Published: 11 Jun 2003

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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 by OpenGL Architecture Review Board,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1

by OpenGL Architecture Review Board,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis


ISBN 13: 9780321481009

Format: Paperback (928 pages)
Publisher: Addison Wesley
Published: 30 Jul 2007

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Game Design Perspectives (Charles River Media Game Development (Software)) Game Design Perspectives (Charles River Media Game Development (Software)) by Francois Dominic Laramee

Game Design Perspectives (Charles River Media Game Development (Software))

by Francois Dominic Laramee


ISBN 13: 9781584500902

Format: Paperback (420 pages)
Publisher: Charles River Media
Published: 01 May 2002

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Inside Game Design Inside Game Design by Iain Simons

Inside Game Design

by Iain Simons


ISBN 13: 9781856695329

Format: Paperback (160 pages)
Publisher: Laurence King
Published: 08 Oct 2007

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Foundation HTML5 Canvas: For Games and Entertainment Foundation HTML5 Canvas: For Games and Entertainment by Rob Hawkes

Foundation HTML5 Canvas: For Games and Entertainment

by Rob Hawkes


ISBN 13: 9781430232919

Format: Paperback (316 pages)
Publisher: FRIENDS OF ED
Published: 19 Apr 2011

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More Than a Game: The Computer Game as Fictional Form More Than a Game: The Computer Game as Fictional Form by Barry Atkins

More Than a Game: The Computer Game as Fictional Form

by Barry Atkins


ISBN 13: 9780719063657

Format: Paperback (176 pages)
Publisher: Manchester University Press
Published: 08 May 2003

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OpenGL® Reference Manual: The Official Reference Document to OpenGL, Version 1.2 OpenGL® Reference Manual: The Official Reference Document to OpenGL, Version 1.2 by OpenGL Architecture Review Board

OpenGL® Reference Manual: The Official Reference Document to OpenGL, Version 1.2

by OpenGL Architecture Review Board


ISBN 13: 9780201657654

Format: Paperback (704 pages)
Publisher: Addison Wesley
Published: 23 Dec 1999

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