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Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reeves, J. Leighton Read

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

by Byron Reeves, J. Leighton Read


ISBN 13: 9781422146576

Format: Hardcover (288 pages)
Publisher: Harvard Business School Press
Published: 01 Nov 2009

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Second Lives Second Lives by Tim Guest

Second Lives

by Tim Guest


ISBN 13: 9780091796570

Format: Paperback (368 pages)
Publisher: Hutchinson
Published: 07 Jun 2007

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The Warcraft Civilization: Social Science in a Virtual World (The MIT Press) The Warcraft Civilization: Social Science in a Virtual World (The MIT Press) by William Sims Bainbridge

The Warcraft Civilization: Social Science in a Virtual World (The MIT Press)

by William Sims Bainbridge


ISBN 13: 9780262013703

Format: Hardcover (256 pages)
Publisher: MIT Press
Published: 20 Mar 2010

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Play Between Worlds: Exploring Online Game Culture Play Between Worlds: Exploring Online Game Culture by TL Taylor

Play Between Worlds: Exploring Online Game Culture

by TL Taylor


ISBN 13: 9780262512626

Format: Paperback (205 pages)
Publisher: MIT Press
Published: 13 Mar 2009

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Second Life: The Official Guide Second Life: The Official Guide by Michael Rymaszewski, Wagner James Au, Mark Wallace, Catherine Winters, Cory Ondrejka, Benjamin Batstone–Cunningham, Philip Rosedale

Second Life: The Official Guide

by Michael Rymaszewski, Wagner James Au, Mark Wallace, Catherine Winters, Cory Ondrejka, Benjamin Batstone–Cunningham, Philip Rosedale


ISBN 13: 9780470096086

Format: Paperback (352 pages)
Publisher: Sybex
Published: 08 Dec 2006

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Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

by Julian Dibbell


ISBN 13: 9780465015351

Format: Hardcover (336 pages)
Publisher: Basic Books
Published: 31 Jul 2006
Other Format: Paperback

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Designing Your Second Life Designing Your Second Life by Rebecca Tapley

Designing Your Second Life

by Rebecca Tapley


ISBN 13: 9780321503015

Format: Paperback (216 pages)
Publisher: New Riders
Published: 16 Jul 2007

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Virtual Reality Now Virtual Reality Now by G. Stevens

Virtual Reality Now

by G. Stevens


ISBN 13: 9781558283558

Format: Paperback (350 pages)
Publisher: Hungry Minds Inc,U.S.
Published: 30 Nov 1994

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Synthetic Worlds: The Business and Culture of Online Games Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Synthetic Worlds: The Business and Culture of Online Games

by Edward Castronova


ISBN 13: 9780226096278

Format: Illustrated (344 pages)
Publisher: University of Chicago Press
Published: 13 Oct 2006

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The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality by Bob Cotton, Richard Oliver

The Cyberspace Lexicon: An Illustrated Dictionary of Terms from Multimedia to Virtual Reality

by Bob Cotton, Richard Oliver


ISBN 13: 9780714832678

Format: Paperback (224 pages)
Publisher: Phaidon Press Ltd
Published: 01 Nov 1994

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My Avatar, My Self: Identity in Video Role-playing Games My Avatar, My Self: Identity in Video Role-playing Games by Zach Waggoner

My Avatar, My Self: Identity in Video Role-playing Games

by Zach Waggoner


ISBN 13: 9780786441099

Format: Illustrated (207 pages)
Publisher: McFarland & Co
Published: 15 Aug 2009

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