Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
by Richard Van Eck
ISBN 13: 9781615207190
Format: Hardcover (378 pages) Publisher: Information Science Reference Published: 15 Mar 2010
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The State of Play: Law, Games and Virtual Worlds (Ex Machina: Law, Technology and Society) (Ex Machina: Law, Technology and Society Series)
by
ISBN 13: 9780814799727
Format: Paperback (320 pages) Publisher: New York University Press Published: 15 Nov 2006
Beginning C++ Through Game Programming
by Michael Dawson
ISBN 13: 9781435457423
Format: Paperback (352 pages) Publisher: Delmar Cengage Learning Published: 17 Oct 2010 Other Format: Paperback
Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)
by Mark Grimshaw
ISBN 13: 9781616928285
Format: Hardcover (350 pages) Publisher: Information Science Reference Published: 15 Oct 2010
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
by Valerie Walkerdine
ISBN 13: 9780230517172
Format: Hardcover (248 pages) Publisher: Palgrave Macmillan Published: 15 Feb 2007 Other Format: Paperback
PSP Hacks
by C.K. Sample III
ISBN 13: 9780596101435
Format: Paperback (320 pages) Publisher: O'Reilly Media Published: 20 Jan 2006
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
ISBN 13: 9781615207176
Format: Hardcover (375 pages) Publisher: Information Science Reference Published: 15 Mar 2010
Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming
by Michael Kane
ISBN 13: 9780452295445
Format: Paperback (320 pages) Publisher: Plume Books Published: 30 Jun 2009
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
by Andrew J. Hanson
ISBN 13: 9780120884001
Format: Hardcover (600 pages) Publisher: Morgan Kaufmann Published: 06 Feb 2006
ISBN 13: 9780230584716
Format: Paperback (248 pages) Publisher: Palgrave Macmillan Published: 08 Apr 2009 Other Format: Hardcover
Making Virtual Worlds: Linden Lab and Second Life
by Thomas Malaby
ISBN 13: 9780801447464
Format: Illustrated (176 pages) Publisher: Cornell University Press Published: Jul 2009
Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)
by Lynn Thomas Harrison
ISBN 13: 9781590590812
Format: Paperback (428 pages) Publisher: Apress Published: 01 Oct 2003