Digital Gameplay: Essays on the Nexus of Game and Gamer
by
ISBN 13: 9780786422920
Format: Paperback (268 pages) Publisher: McFarland & Co Inc Published: 30 Sep 2005
Save for later
Playing to Learn: Video Games in the Classroom
by David Hutchinson
ISBN 13: 9781591584926
Format: Paperback (280 pages) Publisher: Libraries Unlimited Inc Published: 30 May 2007
Deep Blue: An Artificial Intelligence Milestone
by Monty Newborn
ISBN 13: 9780387954615
Format: Hardcover (368 pages) Publisher: Springer Published: 09 Dec 2002
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (Premier Reference Source)
by Richard Van Eck
ISBN 13: 9781615207190
Format: Hardcover (378 pages) Publisher: Information Science Reference Published: 15 Mar 2010
The State of Play: Law, Games and Virtual Worlds (Ex Machina: Law, Technology and Society) (Ex Machina: Law, Technology and Society Series)
ISBN 13: 9780814799727
Format: Paperback (320 pages) Publisher: New York University Press Published: 15 Nov 2006
Beginning C++ Through Game Programming
by Michael Dawson
ISBN 13: 9781435457423
Format: Paperback (352 pages) Publisher: Delmar Cengage Learning Published: 17 Oct 2010 Other Format: Paperback
Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)
by Mark Grimshaw
ISBN 13: 9781616928285
Format: Hardcover (350 pages) Publisher: Information Science Reference Published: 15 Oct 2010
Children, Gender, Video Games: Towards a Relational Approach to Multimedia
by Valerie Walkerdine
ISBN 13: 9780230517172
Format: Hardcover (248 pages) Publisher: Palgrave Macmillan Published: 15 Feb 2007 Other Format: Paperback
Gaming and Cognition: Theories and Practice from the Learning Sciences (Premier Reference Source)
ISBN 13: 9781615207176
Format: Hardcover (375 pages) Publisher: Information Science Reference Published: 15 Mar 2010
Playing the Past: History and Nostalgia in Video Games
ISBN 13: 9780826516008
Format: Library Binding (296 pages) Publisher: Vanderbilt University Press Published: 15 Jul 2008 Other Format: Paperback
Cinetech: Film, Convergence and New Media
by Stephen Keane
ISBN 13: 9781403936943
Format: Paperback (176 pages) Publisher: Palgrave Macmillan Published: 06 Dec 2006
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
by James Silva,John Sedlak
ISBN 13: 9781430209799
Format: Paperback (450 pages) Publisher: APRESS Published: 17 Sep 2008