Agile Modeling: Effective Practices for EXtreme Programming and the Unified Process
by Scott Ambler
ISBN 13: 9780471202820
Format: Illustrated (404 pages) Publisher: Wiley Published: 12 Apr 2002
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Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
by Frank D. Luna
ISBN 13: 9781598220537
Format: Paperback (502 pages) Publisher: Wordware Publishing Inc. Published: 01 Oct 2008
Flights of Fantasy: Programming 3D Video Games in Borland C++
by Christopher Lampton
ISBN 13: 9781878739186
Format: Paperback (600 pages) Publisher: Waite Group Published: Apr 1993
Structural Equation Modeling with Lisrel, Prelis, and Simplis: Basic Concepts, Applications, and Programming (Multivariete Applications Series)
by Barbara Byrne
ISBN 13: 9780805829242
Format: Hardcover (432 pages) Publisher: Psychology Press Published: 01 Mar 1998
3D Programming For Windows: Three-Dimensional Graphics Programming for the Windows Presentation Foundation (Pro - Developer)
by Charles Petzold
ISBN 13: 9780735623941
Format: Paperback (448 pages) Publisher: MICROSOFT PRESS Published: 01 Aug 2007
The Data Warehouse Toolkit: The Complete Guide to Dimensional Modeling
by Ralph Kimball,Margy Ross
ISBN 13: 9780471200246
Format: Paperback (464 pages) Publisher: John Wiley & Sons Published: 25 Apr 2002
Pro OGRE 3D Programming (Expert's Voice in Open Source)
by Gregory Junker
ISBN 13: 9781590597101
Format: Hardcover (312 pages) Publisher: APRESS ACADEMIC Published: 28 Sep 2006
Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune
by Aaron Reed
ISBN 13: 9780596521950
Format: Illustrated (510 pages) Publisher: O'Reilly Media Published: 05 Dec 2008
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
by N/A
ISBN 13: 9780596804824
Format: Paperback (448 pages) Publisher: O'Reilly Media Published: 14 May 2010
Introduction to AutoCAD 2006: 2D and 3D Design
by Alf Yarwood
ISBN 13: 9780750668767
Format: Paperback (352 pages) Publisher: Newnes Published: 08 Dec 2005
3D Games Programming: Using Directx 10 and Open GL
by Pierre Rautenbach
ISBN 13: 9781844808779
Format: Paperback (688 pages) Publisher: Cengage Learning Published: 02 Oct 2008
Real-time 3D Terrain Engines Using C++ and DirectX (Charles River Media Game Development)
by Greg Snook
ISBN 13: 9781584502043
Format: Paperback (374 pages) Publisher: Charles River Media Published: 01 Jun 2003