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Foundation Expression Blend 2: Building Applications in WPF and Silverlight Foundation Expression Blend 2: Building Applications in WPF and Silverlight by Victor Gaudioso

Foundation Expression Blend 2: Building Applications in WPF and Silverlight

by Victor Gaudioso


ISBN 13: 9781590599761

Format: Paperback (350 pages)
Publisher: FRIENDS OF ED
Published: 01 Mar 2008

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Hidden Images: Making Random Dot Stereograms Hidden Images: Making Random Dot Stereograms by B. Hankenson

Hidden Images: Making Random Dot Stereograms

by B. Hankenson


ISBN 13: 9781565299948

Format: Paperback (250 pages)
Publisher: Que
Published: Sep 1994

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Computer Visualization for the Theatre: 3D Modelling for Designers Computer Visualization for the Theatre: 3D Modelling for Designers by Gavin Carver,Christine White

Computer Visualization for the Theatre: 3D Modelling for Designers

by Gavin Carver,Christine White


ISBN 13: 9780240516172

Format: Paperback (240 pages)
Publisher: Focal Press
Published: 11 Aug 2003

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Fireworks MX Bible Fireworks MX Bible by Joseph W. Lowery, Derren Whiteman

Fireworks MX Bible

by Joseph W. Lowery, Derren Whiteman


ISBN 13: 9780764536625

Format: Paperback (963 pages)
Publisher: John Wiley & Sons
Published: 06 Sep 2002

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Macromedia Fireworks MX (Training from the Source) Macromedia Fireworks MX (Training from the Source) by Patti Schulze

Macromedia Fireworks MX (Training from the Source)

by Patti Schulze


ISBN 13: 9780201799286

Format: Paperback (312 pages)
Publisher: Macromedia Press
Published: 03 Jul 2002

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Texturing and Modeling: A Procedural Approach Texturing and Modeling: A Procedural Approach by etc., D.S. Ebert, F. Merton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley

Texturing and Modeling: A Procedural Approach

by etc., D.S. Ebert, F. Merton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley


ISBN 13: 9780122287602

Format: Hardcover (332 pages)
Publisher: Academic Press Inc
Published: Nov 1994

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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Design by Numbers (The MIT Press) Design by Numbers (The MIT Press) by John Maeda

Design by Numbers (The MIT Press)

by John Maeda


ISBN 13: 9780262632447

Format: Paperback (256 pages)
Publisher: MIT Press
Published: 15 Oct 2001

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Essential Visual C++ 4 (Essential Series) Essential Visual C++ 4 (Essential Series) by Mickey Williams

Essential Visual C++ 4 (Essential Series)

by Mickey Williams


ISBN 13: 9780672307874

Format: Paperback (500 pages)
Publisher: Sams Publishing
Published: Jan 1996

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