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Fireworks MX Bible Fireworks MX Bible by Joseph W. Lowery, Derren Whiteman

Fireworks MX Bible

by Joseph W. Lowery, Derren Whiteman


ISBN 13: 9780764536625

Format: Paperback (963 pages)
Publisher: John Wiley & Sons
Published: 06 Sep 2002

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Macromedia Fireworks MX (Training from the Source) Macromedia Fireworks MX (Training from the Source) by Patti Schulze

Macromedia Fireworks MX (Training from the Source)

by Patti Schulze


ISBN 13: 9780201799286

Format: Paperback (312 pages)
Publisher: Macromedia Press
Published: 03 Jul 2002

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Texturing and Modeling: A Procedural Approach Texturing and Modeling: A Procedural Approach by etc., D.S. Ebert, F. Merton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley

Texturing and Modeling: A Procedural Approach

by etc., D.S. Ebert, F. Merton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley


ISBN 13: 9780122287602

Format: Hardcover (332 pages)
Publisher: Academic Press Inc
Published: Nov 1994

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Design by Numbers (The MIT Press) Design by Numbers (The MIT Press) by John Maeda

Design by Numbers (The MIT Press)

by John Maeda


ISBN 13: 9780262632447

Format: Paperback (256 pages)
Publisher: MIT Press
Published: 15 Oct 2001

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Macromedia Flash MX Designers ActionScript Reference Macromedia Flash MX Designers ActionScript Reference by Sham Bhangal, John Davey, Glen Rhodes

Macromedia Flash MX Designers ActionScript Reference

by Sham Bhangal, John Davey, Glen Rhodes


ISBN 13: 9781903450581

Format: Paperback (1088 pages)
Publisher: friends of ED Ltd
Published: 01 Oct 2002

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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Essential Visual C++ 4 (Essential Series) Essential Visual C++ 4 (Essential Series) by Mickey Williams

Essential Visual C++ 4 (Essential Series)

by Mickey Williams


ISBN 13: 9780672307874

Format: Paperback (500 pages)
Publisher: Sams Publishing
Published: Jan 1996

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3D Game Environments: Create Professional 3D Game Worlds 3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn,Luke Ahearn

3D Game Environments: Create Professional 3D Game Worlds

by Luke Ahearn,Luke Ahearn


ISBN 13: 9780240808956

Format: Paperback (400 pages)
Publisher: Focal Press
Published: 13 May 2008

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The Complete Idiot's Guide to Macromedia Dreamweaver Mx The Complete Idiot's Guide to Macromedia Dreamweaver Mx by David Karlins

The Complete Idiot's Guide to Macromedia Dreamweaver Mx

by David Karlins


ISBN 13: 9780028643304

Format: Paperback (336 pages)
Publisher: Alpha
Published: 2002

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Foundation Director 8.5 Foundation Director 8.5 by etc., Jose Rodriguez, Sam Humphries, Dean Utian, Charles Parcell, Chuck Wainman II, Luke Wigley

Foundation Director 8.5

by etc., Jose Rodriguez, Sam Humphries, Dean Utian, Charles Parcell, Chuck Wainman II, Luke Wigley


ISBN 13: 9781903450383

Format: Paperback (436 pages)
Publisher: friends of ED Ltd
Published: 01 Jun 2001

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Edgeloop Character Modeling for 3D Professionals Only Edgeloop Character Modeling for 3D Professionals Only by Kelly L. Murdock,Eric Allen

Edgeloop Character Modeling for 3D Professionals Only

by Kelly L. Murdock,Eric Allen


ISBN 13: 9780470036297

Format: Paperback (321 pages)
Publisher: John Wiley & Sons
Published: 19 Sep 2006

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Creating Motion Graphics with After Effects, Vol. 1 (3rd Ed., Version 6.5): Volume 1: The Essentials Creating Motion Graphics with After Effects, Vol. 1 (3rd Ed., Version 6.5): Volume 1: The Essentials by Trish Meyer, Chris Meyer

Creating Motion Graphics with After Effects, Vol. 1 (3rd Ed., Version 6.5): Volume 1: The Essentials

by Trish Meyer, Chris Meyer


ISBN 13: 9781578202492

Format: Paperback (496 pages)
Publisher: Focal Press
Published: 09 Jan 2004

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