3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
by David Eberly
ISBN 13: 9780122290633
Format: Hardcover (1040 pages) Publisher: CRC Press Published: 03 Nov 2006
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Game Design, Theory and Practice (Wordware Game Developer's Library): Theory and Practice, Second Edition
by Richard Rouse III
ISBN 13: 9781556229121
Format: Illustrated (704 pages) Publisher: Jones and Bartlett Publishers, Inc Published: 01 Sep 2004
Funology: From Usability to Enjoyment: 3 (Human–Computer Interaction Series)
by M.A. Blythe, K. Overbeeke, A.F. Monk, P.C. Wright
ISBN 13: 9781402012525
Format: Hardcover (295 pages) Publisher: Springer Published: 31 Mar 2003
Writing Windows VxDs and Device Drivers
by Karen Hazzah
ISBN 13: 9780879304386
Format: Paperback (496 pages) Publisher: CMP Published: 12 Jan 1996
Game Programming Gems 3
by Dante Treglia
ISBN 13: 9781584502333
Format: Hardcover (663 pages) Publisher: Charles River Media Published: 01 Jul 2002
Game Programming Gems: Vol 2 (Game Programming Gems (W/CD))
by Mark DeLoura
ISBN 13: 9781584500544
Format: Hardcover (575 pages) Publisher: Charles River Media Published: 26 Jul 2001
Introduction to Game Studies: Games and Culture
by Frans Mäyrä
ISBN 13: 9781412934466
Format: Paperback (208 pages) Publisher: SAGE Publications Ltd Published: 18 Feb 2008
The Complete Guide to Flex 2 and ActionScript 3.0
by Charles E Brown
ISBN 13: 9781590597330
Format: Illustrated (520 pages) Publisher: Apress Published: 28 Feb 2007
Programming Flex 3: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex: The Comprehensive Guide to Creating Rich Media Applications with Adobe Flex
by Chafic Kazoun,Joey Lott
ISBN 13: 9780596516215
Format: Illustrated (660 pages) Publisher: Adobe Developer Library Published: 19 Sep 2008
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
by Andrew Davison
ISBN 13: 9781590598177
Format: Hardcover (532 pages) Publisher: Springer Published: 30 Apr 2007
Unit Operations: An Approach to Videogame Criticism
by Ian Bogost
ISBN 13: 9780262524872
Format: Paperback (260 pages) Publisher: MIT Press Published: 12 Feb 2008
Implicit Curves and Surfaces: Mathematics, Data Structures, and Algorithms
by Abel Gomes,Irina Voiculescu,Joaquim Jorge
ISBN 13: 9781848824058
Format: Illustrated (368 pages) Publisher: Springer Published: 15 May 2009