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Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice) by Lynn Thomas Harrison

Introduction to 3D Game Engine Design Using DirectX 9 and C# (Expert's Voice)

by Lynn Thomas Harrison


ISBN 13: 9781590590812

Format: Paperback (428 pages)
Publisher: Apress
Published: 01 Oct 2003

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Macromedia Flash MX ActionScript: The Complete Reference Macromedia Flash MX ActionScript: The Complete Reference by William B. Sanders

Macromedia Flash MX ActionScript: The Complete Reference

by William B. Sanders


ISBN 13: 9780072226430

Format: Paperback (655 pages)
Publisher: Osborne/McGraw-Hill
Published: 01 Nov 2002

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Accelerated Silverlight 2 (Expert's Voice in .Net) Accelerated Silverlight 2 (Expert's Voice in .Net) by Jeff Scanlon

Accelerated Silverlight 2 (Expert's Voice in .Net)

by Jeff Scanlon


ISBN 13: 9781430210764

Format: Paperback (368 pages)
Publisher: APRESS
Published: 20 Oct 2008

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Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C by Jean J. Labrosse

Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C

by Jean J. Labrosse


ISBN 13: 9780879306045

Format: Hardcover (640 pages)
Publisher: CRC Press
Published: 12 Jan 1999

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Foundation Flash CS4 for Designers (Pro) Foundation Flash CS4 for Designers (Pro) by Tom Green

Foundation Flash CS4 for Designers (Pro)

by Tom Green


ISBN 13: 9781430210931

Format: Illustrated (728 pages)
Publisher: Apress
Published: 14 Nov 2008

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Line Drawing Interpretation Line Drawing Interpretation by Martin Cooper

Line Drawing Interpretation

by Martin Cooper


ISBN 13: 9781848002289

Format: Illustrated (268 pages)
Publisher: Springer
Published: 03 Nov 2008

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New : $123.94  
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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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Game Programming Gems 6 (Game Development Series) Game Programming Gems 6 (Game Development Series) by Mike Dickheiser

Game Programming Gems 6 (Game Development Series)

by Mike Dickheiser


ISBN 13: 9781584504504

Format: Hardcover (695 pages)
Publisher: Charles River Media
Published: 06 Apr 2006

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Perl / Tk Pocket Reference: Graphical User Interfaces Perl / Tk Pocket Reference: Graphical User Interfaces by Stephen Lidie

Perl / Tk Pocket Reference: Graphical User Interfaces

by Stephen Lidie


ISBN 13: 9781565925175

Format: Paperback (106 pages)
Publisher: O'Reilly Media
Published: 01 Nov 1998

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New : $12.78  
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Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) by Markus Gross,Hanspeter Pfister

Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)

by Markus Gross,Hanspeter Pfister


ISBN 13: 9780123706041

Format: Hardcover (552 pages)
Publisher: Morgan Kaufmann
Published: 21 Jun 2007

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Computer Facial Animation Computer Facial Animation by Frederick I. Parke,Keith Waters

Computer Facial Animation

by Frederick I. Parke,Keith Waters


ISBN 13: 9781568814483

Format: Hardcover (454 pages)
Publisher: A K Peters/CRC Press
Published: 25 Sep 2008

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New : $150.00  
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