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Introducing Maya 8: 3D for Beginners Introducing Maya 8: 3D for Beginners by Dariush Derakhshani

Introducing Maya 8: 3D for Beginners

by Dariush Derakhshani


ISBN 13: 9780470051351

Format: Paperback (480 pages)
Publisher: Sybex
Published: 27 Oct 2006

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Graphic Java 2, Volume 2: Swing Components (The Sun Microsystems Press Java Series) Graphic Java 2, Volume 2: Swing Components (The Sun Microsystems Press Java Series) by David Geary

Graphic Java 2, Volume 2: Swing Components (The Sun Microsystems Press Java Series)

by David Geary


ISBN 13: 9780130796677

Format: Paperback (1622 pages)
Publisher: Prentice Hall
Published: 09 May 1999

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Adobe GoLive 6 for Macintosh and Windows (Visual QuickStart Guides) Adobe GoLive 6 for Macintosh and Windows (Visual QuickStart Guides) by Shelly Brisbin

Adobe GoLive 6 for Macintosh and Windows (Visual QuickStart Guides)

by Shelly Brisbin


ISBN 13: 9780321112224

Format: Paperback (512 pages)
Publisher: Peachpit Press
Published: 19 Apr 2002

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Learning Autodesk 3ds Max 2008 Foundation Learning Autodesk 3ds Max 2008 Foundation by Autodesk

Learning Autodesk 3ds Max 2008 Foundation

by Autodesk


ISBN 13: 9780240809274

Format: Paperback (480 pages)
Publisher: Focal Press
Published: 15 Dec 2007

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Adobe GoLive 4 for Macintosh and Windows (Visual QuickStart Guides) Adobe GoLive 4 for Macintosh and Windows (Visual QuickStart Guides) by Shely Brisbin

Adobe GoLive 4 for Macintosh and Windows (Visual QuickStart Guides)

by Shely Brisbin


ISBN 13: 9780201354775

Format: Paperback (352 pages)
Publisher: Peachpit Press
Published: 30 Aug 1999

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Creating the Art of the Game Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game

by Matthew Omernick


ISBN 13: 9783404151325

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Mar 2004

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CSS Hacks and Filters: Making Cascading Stylesheets Work CSS Hacks and Filters: Making Cascading Stylesheets Work by Joseph W. Lowery

CSS Hacks and Filters: Making Cascading Stylesheets Work

by Joseph W. Lowery


ISBN 13: 9780764579851

Format: Paperback (282 pages)
Publisher: John Wiley & Sons
Published: 01 Jul 2005

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Delphi Developer's Guide (Sams Developer's Guide) Delphi Developer's Guide (Sams Developer's Guide) by Steve Teixeira, Xavier Pacheco

Delphi Developer's Guide (Sams Developer's Guide)

by Steve Teixeira, Xavier Pacheco


ISBN 13: 9780672307041

Format: Paperback (950 pages)
Publisher: Sams Publishing
Published: Sep 1995

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Unreal Tournament Game Programming for Teens Unreal Tournament Game Programming for Teens by John Flynt

Unreal Tournament Game Programming for Teens

by John Flynt


ISBN 13: 9781598633467

Format: Paperback (304 pages)
Publisher: Delmar
Published: 07 Dec 2006

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Effective TCL: Writing Better Programs in TCL and TK (Addison-Wesley Professional Computing Series) Effective TCL: Writing Better Programs in TCL and TK (Addison-Wesley Professional Computing Series) by Mark Harrison,Michael McLennan

Effective TCL: Writing Better Programs in TCL and TK (Addison-Wesley Professional Computing Series)

by Mark Harrison,Michael McLennan


ISBN 13: 9780201634747

Format: Paperback (432 pages)
Publisher: Addison Wesley
Published: 08 Dec 1997

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Beginning C ++ Through Game Programming, Second Edition Beginning C ++ Through Game Programming, Second Edition by Michael Dawson

Beginning C ++ Through Game Programming, Second Edition

by Michael Dawson


ISBN 13: 9781598633603

Format: Paperback (361 pages)
Publisher: Delmar Cengage Learning
Published: 19 Dec 2006
Other Format: Paperback

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