Managed DirectX 9 Kick Start: Graphics and Game Programming
by Tom Miller
ISBN 13: 9780672325960
Format: Paperback (432 pages) Publisher: Sams Published: 24 Oct 2003
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
by Michael Ingrassia
ISBN 13: 9780240810645
Format: Paperback (416 pages) Publisher: Focal Press Published: 19 Nov 2008
Game Coding Complete
by Mike McShaffry
ISBN 13: 9781932111750
Format: Paperback (580 pages) Publisher: Paraglyph Press Published: 11 Jun 2003 Other Format: Paperback
Advanced 3ds Max 5 Modeling & Animating
by Boris Kulagin
ISBN 13: 9781931769167
Format: Paperback (450 pages) Publisher: A-LIST PUBLISHING Published: 01 Jun 2003
Mac OS X Leopard: The Missing Manual (Missing Manuals)
by David Pogue
ISBN 13: 9780596529529
Format: Paperback (912 pages) Publisher: Pogue Press Published: 07 Dec 2007
Using Visual C++ 5 Special Edition
by Kate Gregory
ISBN 13: 9780789708939
Format: Paperback (799 pages) Publisher: Que Published: Oct 1996
Rendering with mental ray & 3ds Max
by Joep van der Steen, Ted Boardman
ISBN 13: 9780240808932
Format: Paperback (258 pages) Publisher: Focal Press Published: 16 May 2007
Adobe After Effects CS4 Visual Effects and Compositing Studio Techniques
by Mark Christiansen
ISBN 13: 9780321592019
Format: Paperback (496 pages) Publisher: Adobe Published: 10 Dec 2008
Interplay: Interactive Design (V&A Contemporary)
by Lauren Parker
ISBN 13: 9781851774333
Format: Paperback (128 pages) Publisher: V & A Publications Published: 29 Sep 2004
Sams Teach Yourself DirectX 7 in 24 Hours (The Sams Teach Yourself in 24 Hours Series)
by Robert Dunlop
ISBN 13: 9780672316340
Format: Paperback (450 pages) Publisher: Sams Published: 13 Dec 1999
Advanced 3D Photorealism Techniques
by Bill Fleming
ISBN 13: 9780471344032
Format: Paperback (400 pages) Publisher: John Wiley & Sons Published: 01 Jun 1999
3D Computer Graphics
by A. Watt
ISBN 13: 9780201631869
Format: Hardcover (508 pages) Publisher: Addison Wesley Published: 26 Jul 1993