Buy Used and New Graphics & Multimedia Books

Results for Graphics & Multimedia

Showing 205 to 216 of 849 results
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

Save for later

Used : $5.92  
New : $49.82  
Used : $5.92 New : $49.82
The Non-Designer's Web Book The Non-Designer's Web Book by Robin Williams, John Tollett

The Non-Designer's Web Book

by Robin Williams, John Tollett


ISBN 13: 9780321303370

Format: Paperback (336 pages)
Publisher: Peachpit Press
Published: 16 Sep 2005
Other Format: Paperback

Save for later

Bargain Bin Item

Used : $5.92  
 
Used : $5.92
The Game Animator's Guide to Maya The Game Animator's Guide to Maya by Michael McKinley

The Game Animator's Guide to Maya

by Michael McKinley


ISBN 13: 9780470038574

Format: Paperback (251 pages)
Publisher: John Wiley & Sons
Published: 23 Jun 2006

Save for later

Used : $5.93  
 
Used : $5.93
Model Checking Model Checking by EM Clarke

Model Checking

by EM Clarke


ISBN 13: 9780262032704

Format: Hardcover (314 pages)
Publisher: MIT Press
Published: 04 Feb 2000

Save for later

Bargain Bin Item

Used : $5.93  
 
Used : $5.93
Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe)) Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe)) by Adobe Creative Team

Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe))

by Adobe Creative Team


ISBN 13: 9780321193797

Format: Paperback (392 pages)
Publisher: Adobe
Published: 10 Oct 2003

Save for later

Bargain Bin Item

Used : $5.93  
 
Used : $5.93
Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

Save for later

Bargain Bin Item

Used : $5.94  
New : $29.59  
Used : $5.94 New : $29.59
Digital Images: A Practical Guide Digital Images: A Practical Guide by Adele Droblas-Greenberg, Seth Greenberg

Digital Images: A Practical Guide

by Adele Droblas-Greenberg, Seth Greenberg


ISBN 13: 9780078821134

Format: Paperback (431 pages)
Publisher: Osborne/McGraw-Hill,U.S.
Published: 01 Sep 1995

Save for later

Used : $5.94  
 
Used : $5.94
Poly-Modeling with 3ds Max: Thinking Outside of the Box Poly-Modeling with 3ds Max: Thinking Outside of the Box by Todd Daniele

Poly-Modeling with 3ds Max: Thinking Outside of the Box

by Todd Daniele


ISBN 13: 9780240810928

Format: Paperback (288 pages)
Publisher: Focal Press
Published: 20 Nov 2008

Save for later

Bargain Bin Item

Used : $5.94  
 
Used : $5.94
Physics for Game Developers Physics for Game Developers by David M Bourg

Physics for Game Developers

by David M Bourg


ISBN 13: 9780596000066

Format: Paperback (352 pages)
Publisher: O′Reilly
Published: 13 Nov 2001

Save for later

Used : $5.94  
 
Used : $5.94