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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune by Aaron Reed

Learning XNA 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune

by Aaron Reed


ISBN 13: 9780596521950

Format: Illustrated (510 pages)
Publisher: O'Reilly Media
Published: 05 Dec 2008

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About Face 3: The Essentials of Interaction Design About Face 3: The Essentials of Interaction Design by Alan Cooper,Robert Reimann,David Cronin

About Face 3: The Essentials of Interaction Design

by Alan Cooper,Robert Reimann,David Cronin


ISBN 13: 9780470084113

Format: Paperback (648 pages)
Publisher: John Wiley & Sons
Published: 15 May 2007

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Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe)) Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe)) by Adobe Creative Team

Adobe After Effects 6.0.: Classroom in a Book (Classroom in a Book (Adobe))

by Adobe Creative Team


ISBN 13: 9780321193797

Format: Paperback (392 pages)
Publisher: Adobe
Published: 10 Oct 2003

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Interaction Design: Beyond Human–Computer Interaction Interaction Design: Beyond Human–Computer Interaction by Jenny Preece,Yvonne Rogers,Helen Sharp

Interaction Design: Beyond Human–Computer Interaction

by Jenny Preece,Yvonne Rogers,Helen Sharp


ISBN 13: 9780471492788

Format: Paperback (544 pages)
Publisher: John Wiley & Sons
Published: 21 Jan 2002
Other Format: Paperback

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Beginning C ++ Through Game Programming, Second Edition Beginning C ++ Through Game Programming, Second Edition by Michael Dawson

Beginning C ++ Through Game Programming, Second Edition

by Michael Dawson


ISBN 13: 9781598633603

Format: Paperback (361 pages)
Publisher: Delmar Cengage Learning
Published: 19 Dec 2006

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Interactive Computer Graphics: A Top-Down Approach with OpenGL Interactive Computer Graphics: A Top-Down Approach with OpenGL by Edward Angel

Interactive Computer Graphics: A Top-Down Approach with OpenGL

by Edward Angel


ISBN 13: 9780201855715

Format: Hardcover (521 pages)
Publisher: Addison Wesley
Published: 01 Oct 1996

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QuarkXPress 4 for Macintosh (Visual QuickStart Guides) QuarkXPress 4 for Macintosh (Visual QuickStart Guides) by Elaine Weinmann

QuarkXPress 4 for Macintosh (Visual QuickStart Guides)

by Elaine Weinmann


ISBN 13: 9780201696233

Format: Paperback (352 pages)
Publisher: Peachpit Press, Berkeley, California
Published: 13 Feb 1998

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Perspectives on Web Services: Applying SOAP, WSDL and UDDI to Real-World Projects (Springer Professional Computing) Perspectives on Web Services: Applying SOAP, WSDL and UDDI to Real-World Projects (Springer Professional Computing) by Olaf Zimmermann,Mark Tomlinson,Stefan Peuser

Perspectives on Web Services: Applying SOAP, WSDL and UDDI to Real-World Projects (Springer Professional Computing)

by Olaf Zimmermann,Mark Tomlinson,Stefan Peuser


ISBN 13: 9783540009146

Format: Illustrated (684 pages)
Publisher: Springer
Published: 25 Jul 2005

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Introducing 3D AutoCad Introducing 3D AutoCad by Robert McFarlane

Introducing 3D AutoCad

by Robert McFarlane


ISBN 13: 9780340614563

Format: Hardcover (200 pages)
Publisher: Butterworth-Heinemann Ltd
Published: 07 Jul 1992

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The Game Maker's Apprentice: Game Development for Beginners The Game Maker's Apprentice: Game Development for Beginners by Jacob Habgood,Mark Overmars

The Game Maker's Apprentice: Game Development for Beginners

by Jacob Habgood,Mark Overmars


ISBN 13: 9781590596159

Format: Paperback (336 pages)
Publisher: Apress
Published: 28 Jul 2006

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