Multiplayer Gaming and Engine Coding for the Torque Game Engine
by Edward F. Maurina
ISBN 13: 9781568814223
Format: Paperback (450 pages) Publisher: A K Peters Published: 03 Oct 2008
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Video Games and Interactive Media: A Glimpse at New Digital Entertainment
by Stephane Natkin
ISBN 13: 9781568812977
Format: Paperback (135 pages) Publisher: A K Peters Published: 08 Jun 2006
Game Graphics Programming
by Allen Sherrod
ISBN 13: 9781584505167
Format: Hardcover (672 pages) Publisher: Delmar Published: 26 Jul 2008
Intelligent Infrastructures (Intelligent Systems, Control and Automation: Science and Engineering)
by N/A
ISBN 13: 9789048135974
Format: Hardcover (529 pages) Publisher: Springer Published: 16 Dec 2009
Testing of Software and Communication Systems: 21st IFIP WG 6.1 International Conference, TESTCOM 2009 and 9th International Workshop, FATES 2009, ... Networks and Telecommunications)
ISBN 13: 9783642050305
Format: Paperback (247 pages) Publisher: Springer Published: 16 Oct 2009
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
ISBN 13: 9780596804824
Format: Paperback (448 pages) Publisher: O'Reilly Media Published: 14 May 2010
3D Game Animation For Dummies
ISBN 13: 9780764587894
Format: Paperback (399 pages) Publisher: John Wiley & Sons Published: 10 Jun 2005
Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics)
ISBN 13: 9780122937859
Format: Paperback (600 pages) Publisher: Morgan Kaufmann Published: 10 Aug 2001
Computer-Graphic Facial Reconstruction
by John G. Clement,Murray K. Marks
ISBN 13: 9780124730519
Format: Hardcover (384 pages) Publisher: Academic Press Published: 02 Jul 2005
JPEG2000: Image Compression Fundamentals, Standards and Practice (The Springer International Series in Engineering and Computer Science)
by
ISBN 13: 9780792375197
Format: Hardcover (800 pages) Publisher: Springer Published: 30 Nov 2001
Embedded Computer Vision (Advances in Pattern Recognition)
ISBN 13: 9781848003033
Format: Hardcover (284 pages) Publisher: Springer Published: 06 Oct 2008
Programming Video Games for the Evil Genius
by Ian Cinnamon
ISBN 13: 9780071497527
Format: Paperback (316 pages) Publisher: Tab Electronics Published: 01 Apr 2008