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Game Programming Gems 6 (Game Development Series) Game Programming Gems 6 (Game Development Series) by Mike Dickheiser

Game Programming Gems 6 (Game Development Series)

by Mike Dickheiser


ISBN 13: 9781584504504

Format: Hardcover (695 pages)
Publisher: Charles River Media
Published: 06 Apr 2006

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New : $91.73  
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Perl / Tk Pocket Reference: Graphical User Interfaces Perl / Tk Pocket Reference: Graphical User Interfaces by Stephen Lidie

Perl / Tk Pocket Reference: Graphical User Interfaces

by Stephen Lidie


ISBN 13: 9781565925175

Format: Paperback (106 pages)
Publisher: O'Reilly Media
Published: 01 Nov 1998

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New : $11.78  
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Programming Video Games for the Evil Genius Programming Video Games for the Evil Genius by Ian Cinnamon

Programming Video Games for the Evil Genius

by Ian Cinnamon


ISBN 13: 9780071497527

Format: Paperback (316 pages)
Publisher: Tab Electronics
Published: 01 Apr 2008

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New : $32.41  
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Line Drawing Interpretation Line Drawing Interpretation by Martin Cooper

Line Drawing Interpretation

by Martin Cooper


ISBN 13: 9781848002289

Format: Illustrated (268 pages)
Publisher: Springer
Published: 03 Nov 2008

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New : $114.23  
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Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics) by Markus Gross,Hanspeter Pfister

Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)

by Markus Gross,Hanspeter Pfister


ISBN 13: 9780123706041

Format: Hardcover (552 pages)
Publisher: Morgan Kaufmann
Published: 21 Jun 2007

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New : $71.21  
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Dynamic Modeling of Diseases and Pests (Modeling Dynamic Systems) Dynamic Modeling of Diseases and Pests (Modeling Dynamic Systems) by Matthias Ruth, Bruce Hannon

Dynamic Modeling of Diseases and Pests (Modeling Dynamic Systems)

by Matthias Ruth, Bruce Hannon


ISBN 13: 9780387095592

Format: Hardcover (290 pages)
Publisher: Springer
Published: 27 Nov 2008

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New : $61.09  
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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) by Erik Yuzwa

GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

by Erik Yuzwa


ISBN 13: 9781584504320

Format: Paperback (392 pages)
Publisher: Charles River Media
Published: 10 Feb 2006

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Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C by Jean J. Labrosse

Embedded Systems Building Blocks: Complete and Ready-to-Use Modules in C

by Jean J. Labrosse


ISBN 13: 9780879306045

Format: Hardcover (640 pages)
Publisher: CRC Press
Published: 12 Jan 1999

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New : $124.75  
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