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Machinima: Making Animated Movies in 3D Virtual Environments Machinima: Making Animated Movies in 3D Virtual Environments by Dave Morris,Matt Kelland,Dave Lloyd

Machinima: Making Animated Movies in 3D Virtual Environments

by Dave Morris,Matt Kelland,Dave Lloyd


ISBN 13: 9781904705642

Format: Paperback (160 pages)
Publisher: ILEX
Published: 27 Jun 2005

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An Introduction to Autodesk 3D Studio An Introduction to Autodesk 3D Studio by Mr A. Yarwood

An Introduction to Autodesk 3D Studio

by Mr A. Yarwood


ISBN 13: 9780582245136

Format: Textbook Binding (197 pages)
Publisher: Longman
Published: 19 May 1995

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Inside LightWave 6 Inside LightWave 6 by Dan Ablan

Inside LightWave 6

by Dan Ablan


ISBN 13: 9780735709195

Format: Paperback (896 pages)
Publisher: New Riders
Published: 31 Oct 2000

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Introducing Maya 7 Introducing Maya 7 by Dariush Derakhshani

Introducing Maya 7

by Dariush Derakhshani


ISBN 13: 9780782144345

Format: Paperback (448 pages)
Publisher: John Wiley & Sons
Published: 08 Nov 2005

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Game On: History and Culture of Video: The History and Culture of Videogames Game On: History and Culture of Video: The History and Culture of Videogames by Lucien King

Game On: History and Culture of Video: The History and Culture of Videogames

by Lucien King


ISBN 13: 9781856693042

Format: Paperback (144 pages)
Publisher: Laurence King Publishing
Published: 05 Jun 2002

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3D Graphics: Tips, Tricks and Techniques 3D Graphics: Tips, Tricks and Techniques by David J. Kalwick

3D Graphics: Tips, Tricks and Techniques

by David J. Kalwick


ISBN 13: 9780123949707

Format: Paperback (478 pages)
Publisher: Academic Press Inc
Published: Mar 1996

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Introducing 3D AutoCad Introducing 3D AutoCad by Robert McFarlane

Introducing 3D AutoCad

by Robert McFarlane


ISBN 13: 9780340614563

Format: Hardcover (200 pages)
Publisher: Butterworth-Heinemann Ltd
Published: 07 Jul 1992

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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

by David H. Eberly


ISBN 13: 9781558605930

Format: Hardcover (561 pages)
Publisher: CRC Press
Published: 09 Oct 2000
Other Format: Hardcover

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Poly-Modeling with 3ds Max: Thinking Outside of the Box Poly-Modeling with 3ds Max: Thinking Outside of the Box by Todd Daniele

Poly-Modeling with 3ds Max: Thinking Outside of the Box

by Todd Daniele


ISBN 13: 9780240810928

Format: Paperback (288 pages)
Publisher: Focal Press
Published: 20 Nov 2008

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Introduction to AutoCAD 2008: 2D and 3D Design Introduction to AutoCAD 2008: 2D and 3D Design by Alf Yarwood

Introduction to AutoCAD 2008: 2D and 3D Design

by Alf Yarwood


ISBN 13: 9780750685122

Format: Paperback (370 pages)
Publisher: Newnes
Published: 11 May 2007

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POP UP 3D CARDS: Step-By-Step Projects To Make At Home POP UP 3D CARDS: Step-By-Step Projects To Make At Home by Emma Angel

POP UP 3D CARDS: Step-By-Step Projects To Make At Home

by Emma Angel


ISBN 13: 9781843402282

Format: Paperback (96 pages)
Publisher: Collins & Brown
Published: 29 Oct 2004

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OpenGL ES 2.0 Programming Guide OpenGL ES 2.0 Programming Guide by Aaftab Munshi

OpenGL ES 2.0 Programming Guide

by Aaftab Munshi


ISBN 13: 9780321502797

Format: Illustrated (450 pages)
Publisher: Addison-Wesley Professional
Published: 24 Jul 2008

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