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Game Art: The Graphic Art of Computer Games Game Art: The Graphic Art of Computer Games by Dave Morris, Leo Hartas

Game Art: The Graphic Art of Computer Games

by Dave Morris, Leo Hartas


ISBN 13: 9780823020805

Format: Paperback (192 pages)
Publisher: Watson-Guptill Publications
Published: Jul 2003

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Re: Play, The Ultimate Games Graphic Re: Play, The Ultimate Games Graphic by Liz Faber

Re: Play, The Ultimate Games Graphic

by Liz Faber


ISBN 13: 9781856691406

Format: Paperback (144 pages)
Publisher: Laurence King Publishing
Published: 02 Nov 1998

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Drawing & Painting The Undead: Create Gruesome Ghouls for Graphic Novels, Computer Games and Animation Drawing & Painting The Undead: Create Gruesome Ghouls for Graphic Novels, Computer Games and Animation by Keith Thompson

Drawing & Painting The Undead: Create Gruesome Ghouls for Graphic Novels, Computer Games and Animation

by Keith Thompson


ISBN 13: 9780715328453

Format: Box set::Illustrated::Abridged::Audiobook::Large P (100 pages)
Publisher: David & Charles
Published: 01 Mar 2008

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Game Character Modeling and Animation with 3ds Max Game Character Modeling and Animation with 3ds Max by Yancey Clinton

Game Character Modeling and Animation with 3ds Max

by Yancey Clinton


ISBN 13: 9780240809786

Format: Paperback (360 pages)
Publisher: Focal Press
Published: 12 Oct 2007

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Optimizing Windows for Games, Graphics and Multime Optimizing Windows for Games, Graphics and Multime by David L. Farquhar

Optimizing Windows for Games, Graphics and Multime

by David L. Farquhar


ISBN 13: 9781565926776

Format: Paperback (291 pages)
Publisher: O'Reilly Media
Published: 01 Dec 1999

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3ds Max Modeling: Bots, Mechs and Droids (Wordware Game and Graphics Library) 3ds Max Modeling: Bots, Mechs and Droids (Wordware Game and Graphics Library) by Jon Weimer

3ds Max Modeling: Bots, Mechs and Droids (Wordware Game and Graphics Library)

by Jon Weimer


ISBN 13: 9781598220445

Format: Paperback (832 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 09 Jul 2008

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AI for Games and Animation: A Cognitive Modeling Approach AI for Games and Animation: A Cognitive Modeling Approach by John David Funge

AI for Games and Animation: A Cognitive Modeling Approach

by John David Funge


ISBN 13: 9781568811031

Format: Hardcover (236 pages)
Publisher: A K Peters/CRC Press
Published: 22 Jul 1999

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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels by T Bancroft

Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels

by T Bancroft


ISBN 13: 9780823023493

Format: Illustrated (144 pages)
Publisher: Watson-Guptill Publications Inc.,U.S.
Published: 01 Feb 2006

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Game Graphics Programming Game Graphics Programming by Allen Sherrod

Game Graphics Programming

by Allen Sherrod


ISBN 13: 9781584505167

Format: Hardcover (672 pages)
Publisher: Delmar
Published: 26 Jul 2008

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