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Animating Real-Time Game Characters (Charles River Media Game Development) Animating Real-Time Game Characters (Charles River Media Game Development) by Paul Steed

Animating Real-Time Game Characters (Charles River Media Game Development)

by Paul Steed


ISBN 13: 9781584502708

Format: Paperback (392 pages)
Publisher: Delmar
Published: 30 Nov 2002

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Windows 95 Game Programming Developer's Guide Windows 95 Game Programming Developer's Guide by Morrison, Weems

Windows 95 Game Programming Developer's Guide

by Morrison, Weems


ISBN 13: 9780672306617

Format: Paperback (598 pages)
Publisher: Sams Publishing
Published: Feb 1996

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Game Engine Toolset Development Game Engine Toolset Development by Graham Wihlidal

Game Engine Toolset Development

by Graham Wihlidal


ISBN 13: 9781592009633

Format: Paperback (640 pages)
Publisher: Premier Press
Published: 05 Apr 2006

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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames by Ian Bogost,Michael ,Harry S. ,Steven E.

Persuasive Games: The Expressive Power of Videogames

by Ian Bogost,Michael ,Harry S. ,Steven E.


ISBN 13: 9780262514880

Format: Paperback (464 pages)
Publisher: MIT Press
Published: 10 Sep 2010

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Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games by Michael Thornton Wyman

Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games

by Michael Thornton Wyman


ISBN 13: 9780240812854

Format: Paperback (240 pages)
Publisher: Focal Press
Published: 15 Nov 2010

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Game Physics Pearls Game Physics Pearls by

Game Physics Pearls

by


ISBN 13: 9781568814742

Format: Hardcover (300 pages)
Publisher: A K Peters/CRC Press
Published: 23 Jul 2010

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AdvancED Game Design with Flash AdvancED Game Design with Flash by Rex van der Spuy

AdvancED Game Design with Flash

by Rex van der Spuy


ISBN 13: 9781430227397

Format: Paperback (808 pages)
Publisher: FRIENDS OF ED
Published: 02 Sep 2010

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Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap by David Wesley,Gloria Barczak

Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

by David Wesley,Gloria Barczak


ISBN 13: 9780566091674

Format: Hardcover (278 pages)
Publisher: Gower
Published: 01 Jun 2010

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