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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott


ISBN 13: 9780240815633

Format: Paperback (272 pages)
Publisher: Focal Press
Published: 18 Nov 2010

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Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) Game Modeling Using Low Polygon (Charles River Media Graphics (Software)) by Chad Gregory Walker

Game Modeling Using Low Polygon (Charles River Media Graphics (Software))

by Chad Gregory Walker


ISBN 13: 9781584500551

Format: Paperback (353 pages)
Publisher: Charles River Media
Published: 21 Sep 2001

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Visual Basic Game Programming with DirectX (Game Development) Visual Basic Game Programming with DirectX (Game Development) by Jonathan S. Harbour

Visual Basic Game Programming with DirectX (Game Development)

by Jonathan S. Harbour


ISBN 13: 9781931841252

Format: Paperback (1150 pages)
Publisher: Premier Press
Published: 02 Jan 2002

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Foundation HTML5 Canvas: For Games and Entertainment Foundation HTML5 Canvas: For Games and Entertainment by Rob Hawkes

Foundation HTML5 Canvas: For Games and Entertainment

by Rob Hawkes


ISBN 13: 9781430232919

Format: Paperback (316 pages)
Publisher: FRIENDS OF ED
Published: 19 Apr 2011

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Game Art: The Graphic Art of Computer Games Game Art: The Graphic Art of Computer Games by Dave Morris, Leo Hartas

Game Art: The Graphic Art of Computer Games

by Dave Morris, Leo Hartas


ISBN 13: 9780823020805

Format: Paperback (192 pages)
Publisher: Watson-Guptill Publications
Published: Jul 2003

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Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition) by Edward Angel

Interactive Computer Graphics: A Top-down Approach Using Opengl (International Edition)

by Edward Angel


ISBN 13: 9780321312525

Format: Paperback (816 pages)
Publisher: Pearson Education
Published: 01 Mar 2005

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Flash MX 2004 Games Most Wanted Flash MX 2004 Games Most Wanted by Sham; Rhodes, Glen; Besley, Kristian; Monnone, Bri

Flash MX 2004 Games Most Wanted

by Sham; Rhodes, Glen; Besley, Kristian; Monnone, Bri


ISBN 13: 9781590592366

Format: Paperback (272 pages)
Publisher: FRIENDS OF ED
Published: 01 Dec 2003

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Computer Visualization for the Theatre: 3D Modelling for Designers Computer Visualization for the Theatre: 3D Modelling for Designers by Gavin Carver,Christine White

Computer Visualization for the Theatre: 3D Modelling for Designers

by Gavin Carver,Christine White


ISBN 13: 9780240516172

Format: Paperback (240 pages)
Publisher: Focal Press
Published: 11 Aug 2003

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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) by Frank D. Luna

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)

by Frank D. Luna


ISBN 13: 9781556229138

Format: Paperback (400 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 30 May 2003

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Augmented Learning: Research and Design of Mobile Educational Games Augmented Learning: Research and Design of Mobile Educational Games by E Klopfer

Augmented Learning: Research and Design of Mobile Educational Games

by E Klopfer


ISBN 13: 9780262113151

Format: Hardcover (251 pages)
Publisher: MIT Press
Published: 16 May 2008

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Opengl Shading Language Opengl Shading Language by Randi J. Rost

Opengl Shading Language

by Randi J. Rost


ISBN 13: 9780321334893

Format: Paperback (800 pages)
Publisher: Addison Wesley
Published: 25 Jan 2006

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