Handbook of Computer Game Studies
by Joost Raessens, Jeffrey Goldstein
ISBN 13: 9780262182409
Format: Hardcover (496 pages) Publisher: MIT Press Published: 01 Jul 2005
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Augmented Learning: Research and Design of Mobile Educational Games
by E Klopfer
ISBN 13: 9780262113151
Format: Hardcover (251 pages) Publisher: MIT Press Published: 16 May 2008
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
ISBN 13: 9780124977822
Format: Hardcover (896 pages) Publisher: Morgan Kaufmann Published: 13 Sep 2006
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines
by Wes McDermott
ISBN 13: 9780240815633
Format: Paperback (272 pages) Publisher: Focal Press Published: 18 Nov 2010
Tricks of the Game Programming Gurus
by Andre LaMothe
ISBN 13: 9780672305078
Format: Paperback (1200 pages) Publisher: Sams Publishing Published: Jul 1994
The Art of Game Worlds
by Dave Morris, Leo Hartas
ISBN 13: 9780060724306
Format: Paperback (192 pages) Publisher: Harper Design International Published: 08 Mar 2005 Other Format: Paperback
Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C
by Lary L. Myers,Keith Weiskamp
ISBN 13: 9781883577155
Format: Paperback (512 pages) Publisher: Coriolis Group,U.S. Published: 24 Apr 1995
Beginning C# Game Programming (Premier Press Game Development)
by Ron Penton
ISBN 13: 9781592005178
Format: Paperback (318 pages) Publisher: Premier Press Published: 22 Oct 2004
Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Gamepark 32: Xbox, PlayStation, Nintendo, Game Boy, Atari and Sega: Xbox, PlayStation, Nintendo, Game Boy, Atari, Sega
by Joe Grand,Albert Yarusso
ISBN 13: 9781931836319
Format: Illustrated (592 pages) Publisher: Syngress Published: 31 Dec 2004
Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology
by Richard Wright, Jason Kolb, Keith Weiner
ISBN 13: 9781571690302
Format: Paperback (500 pages) Publisher: Waite Group Published: 01 Feb 1997
C++ Games Programming
by Al Stevens
ISBN 13: 9781558514492
Format: Paperback (400 pages) Publisher: Hungry Minds Inc,U.S. Published: 30 Jul 1995
Multiplayer Gaming and Engine Coding for the Torque Game Engine
by Edward F. Maurina
ISBN 13: 9781568814223
Format: Paperback (450 pages) Publisher: A K Peters Published: 03 Oct 2008