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Handbook of Computer Game Studies Handbook of Computer Game Studies by Joost Raessens, Jeffrey Goldstein

Handbook of Computer Game Studies

by Joost Raessens, Jeffrey Goldstein


ISBN 13: 9780262182409

Format: Hardcover (496 pages)
Publisher: MIT Press
Published: 01 Jul 2005

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Used : $11.82  
 
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Augmented Learning: Research and Design of Mobile Educational Games Augmented Learning: Research and Design of Mobile Educational Games by E Klopfer

Augmented Learning: Research and Design of Mobile Educational Games

by E Klopfer


ISBN 13: 9780262113151

Format: Hardcover (251 pages)
Publisher: MIT Press
Published: 16 May 2008

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Used : $14.60  
 
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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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Used : $15.03  
 
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott


ISBN 13: 9780240815633

Format: Paperback (272 pages)
Publisher: Focal Press
Published: 18 Nov 2010

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Used : $15.04  
 
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Tricks of the Game Programming Gurus Tricks of the Game Programming Gurus by Andre LaMothe

Tricks of the Game Programming Gurus

by Andre LaMothe


ISBN 13: 9780672305078

Format: Paperback (1200 pages)
Publisher: Sams Publishing
Published: Jul 1994

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The Art of Game Worlds The Art of Game Worlds by Dave Morris, Leo Hartas

The Art of Game Worlds

by Dave Morris, Leo Hartas


ISBN 13: 9780060724306

Format: Paperback (192 pages)
Publisher: Harper Design International
Published: 08 Mar 2005
Other Format: Paperback

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Used : $20.07  
 
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Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C by Lary L. Myers,Keith Weiskamp

Amazing 3-D Games Adventure Set: The Best Way to Create Fast-Action 3-D Games in C

by Lary L. Myers,Keith Weiskamp


ISBN 13: 9781883577155

Format: Paperback (512 pages)
Publisher: Coriolis Group,U.S.
Published: 24 Apr 1995

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Beginning C# Game Programming (Premier Press Game Development) Beginning C# Game Programming (Premier Press Game Development) by Ron Penton

Beginning C# Game Programming (Premier Press Game Development)

by Ron Penton


ISBN 13: 9781592005178

Format: Paperback (318 pages)
Publisher: Premier Press
Published: 22 Oct 2004

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Used : $26.25  
 
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Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology by Richard Wright, Jason Kolb, Keith Weiner

Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology

by Richard Wright, Jason Kolb, Keith Weiner


ISBN 13: 9781571690302

Format: Paperback (500 pages)
Publisher: Waite Group
Published: 01 Feb 1997

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C++ Games Programming C++ Games Programming by Al Stevens

C++ Games Programming

by Al Stevens


ISBN 13: 9781558514492

Format: Paperback (400 pages)
Publisher: Hungry Minds Inc,U.S.
Published: 30 Jul 1995

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Used : $32.10  
 
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Multiplayer Gaming and Engine Coding for the Torque Game Engine Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina

Multiplayer Gaming and Engine Coding for the Torque Game Engine

by Edward F. Maurina


ISBN 13: 9781568814223

Format: Paperback (450 pages)
Publisher: A K Peters
Published: 03 Oct 2008

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Used : $33.64  
New : $70.10  
Used : $33.64 New : $70.10