Visual Basic Game Programming with DirectX (Game Development)
by Jonathan S. Harbour
ISBN 13: 9781931841252
Format: Paperback (1150 pages) Publisher: Premier Press Published: 02 Jan 2002
Save for later
iPhone 3D Game Programming All In One
by N/A
ISBN 13: 9781435454781
Format: Paperback (306 pages) Publisher: Course Technology PTR Published: 17 Jul 2010
Cutting-edge Direct 3D Programming: Everything You Need to Create Stunning 3D Applications with Direct 3D
by Stan Trujillo
ISBN 13: 9781576100509
Format: Paperback (496 pages) Publisher: Coriolis Group,U.S. Published: Nov 1996
OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95
by Michael Sweet, Richard S. Wright, Richard S. Wright Jr
ISBN 13: 9781571690739
Format: Paperback (750 pages) Publisher: Waite Group Published: Aug 1996
PC Assembly Language Games Programming
by Darran Thomas,Simon Annetts
ISBN 13: 9781873308356
Format: Paperback (416 pages) Publisher: Bruce Smith Books Published: 31 Oct 1994
Computer Graphics Using OpenGL
by Francis S Hill Jr., Stephen M Kelley
ISBN 13: 9780131362628
Format: Paperback (920 pages) Publisher: Pearson Education Published: 13 Jun 2008 Other Format: Hardcover
Game Programming Gems 6 (Game Development Series)
by Mike Dickheiser
ISBN 13: 9781584504504
Format: Hardcover (695 pages) Publisher: Charles River Media Published: 06 Apr 2006
Learn BlackBerry Games Development (Books for Professionals by Professionals)
by Carol Hamer
ISBN 13: 9781430227182
Format: Illustrated (504 pages) Publisher: Apress Published: 29 Mar 2010
Philosophy Through Video Games
by Jon Cogburn, Mark Silcox
ISBN 13: 9780415988575
Format: Hardcover (216 pages) Publisher: Routledge Published: 23 Dec 2008 Other Format: Paperback
GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)
by Erik Yuzwa
ISBN 13: 9781584504320
Format: Paperback (392 pages) Publisher: Charles River Media Published: 10 Feb 2006
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by David H. Eberly
ISBN 13: 9780122290640
Format: Hardcover (752 pages) Publisher: Morgan Kaufmann Published: 19 Jan 2005
Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
by Brian C. Ladd, Christopher James Jenkins
ISBN 13: 9780470212844
Format: Illustrated (528 pages) Publisher: Wiley Published: 28 Apr 2010