Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington
ISBN 13: 9780123694713
Format: Hardcover (480 pages) Publisher: Morgan Kaufmann Published: 16 Apr 2007
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Game Programming All in One (Game Development)
by Prima
ISBN 13: 9781931841238
Format: Paperback (992 pages) Publisher: Prima Tech Published: 12 Mar 2002
iPhone 3D Game Programming All In One
by N/A
ISBN 13: 9781435454781
Format: Paperback (306 pages) Publisher: Course Technology PTR Published: 17 Jul 2010
Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer)
by Rob Miles
ISBN 13: 9780735625228
Format: Paperback (288 pages) Publisher: MICROSOFT PRESS Published: 01 Feb 2008
Animating Real-Time Game Characters (Charles River Media Game Development)
by Paul Steed
ISBN 13: 9781584502708
Format: Paperback (392 pages) Publisher: Delmar Published: 30 Nov 2002
Visual Basic Game Programming with DirectX (Game Development)
by Jonathan S. Harbour
ISBN 13: 9781931841252
Format: Paperback (1150 pages) Publisher: Premier Press Published: 02 Jan 2002
Fun and Games: Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Lecture Notes in Computer Science / Programming and Software Engineering)
by
ISBN 13: 9783540883210
Format: Paperback (203 pages) Publisher: Springer Published: 08 Oct 2008
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers (Lecture Notes in Computer Science ... Vision, Pattern Recognition, and Graphics)
ISBN 13: 9783540892199
Format: Paperback (257 pages) Publisher: Springer Published: 19 Nov 2008
Automata, Logics, and Infinite Games: A Guide to Current Research (Lecture Notes in Computer Science)
ISBN 13: 9783540003885
Format: Paperback (396 pages) Publisher: Springer Published: 13 Dec 2002
PSP Game Creation for Teens
by Michael Duggan
ISBN 13: 9781435457843
Format: Paperback (375 pages) Publisher: Delmar Cengage Learning Published: 19 Jan 2011
Learn iPhone and iPad cocos2d Game Development: Use Cutting-edge tools to create exciting iPhone and iPad games
by Steffen Itterheim
ISBN 13: 9781430233039
Format: Paperback (416 pages) Publisher: APRESS Published: 05 Dec 2010
Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa,Terry Borst
ISBN 13: 9780240807881
Format: Paperback (272 pages) Publisher: Focal Press Published: 04 Jan 2007