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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines by Wes McDermott

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott


ISBN 13: 9780240815633

Format: Paperback (272 pages)
Publisher: Focal Press
Published: 18 Nov 2010

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Learning Autodesk 3ds Max 2010 Foundation for Games Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk


ISBN 13: 9780240811949

Format: Paperback (345 pages)
Publisher: Focal Press
Published: 19 Oct 2009

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Computer Game Design: Theory and Practice Computer Game Design: Theory and Practice by Richard Rouse

Computer Game Design: Theory and Practice

by Richard Rouse


ISBN 13: 9781556227356

Format: Paperback (500 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Feb 2001

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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES iPhone 3D Programming: Developing Graphical Applications with OpenGL ES by N/A

iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

by N/A


ISBN 13: 9780596804824

Format: Paperback (448 pages)
Publisher: O'Reilly Media
Published: 14 May 2010

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Sams Teach Yourself Game Programming with Visual Basic in 24 Hours Sams Teach Yourself Game Programming with Visual Basic in 24 Hours by Clayton Walnum

Sams Teach Yourself Game Programming with Visual Basic in 24 Hours

by Clayton Walnum


ISBN 13: 9780672319877

Format: Paperback (696 pages)
Publisher: Sams
Published: 04 Dec 2000

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OpenGL SuperBible OpenGL SuperBible by Richard S Wright, Benjamin Lipchak

OpenGL SuperBible

by Richard S Wright, Benjamin Lipchak


ISBN 13: 9780672326011

Format: Paperback (1200 pages)
Publisher: Sams
Published: 30 Jun 2004

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Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780124977822

Format: Hardcover (896 pages)
Publisher: Morgan Kaufmann
Published: 13 Sep 2006

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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames by I Bogost

Persuasive Games: The Expressive Power of Videogames

by I Bogost


ISBN 13: 9780262026147

Format: Hardcover (432 pages)
Publisher: MIT Press
Published: 03 Aug 2007

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Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington

Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

by Ian Millington


ISBN 13: 9780123694713

Format: Hardcover (480 pages)
Publisher: Morgan Kaufmann
Published: 16 Apr 2007

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Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer) Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer) by Rob Miles

Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer)

by Rob Miles


ISBN 13: 9780735625228

Format: Paperback (288 pages)
Publisher: MICROSOFT PRESS
Published: 01 Feb 2008

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Animating Real-Time Game Characters (Charles River Media Game Development) Animating Real-Time Game Characters (Charles River Media Game Development) by Paul Steed

Animating Real-Time Game Characters (Charles River Media Game Development)

by Paul Steed


ISBN 13: 9781584502708

Format: Paperback (392 pages)
Publisher: Delmar
Published: 30 Nov 2002

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Game Programming All in One (Game Development) Game Programming All in One (Game Development) by Prima

Game Programming All in One (Game Development)

by Prima


ISBN 13: 9781931841238

Format: Paperback (992 pages)
Publisher: Prima Tech
Published: 12 Mar 2002

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