Augmented Learning: Research and Design of Mobile Educational Games
by E Klopfer
ISBN 13: 9780262113151
Format: Hardcover (251 pages) Publisher: MIT Press Published: 16 May 2008
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Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations
by Michael Kolling
ISBN 13: 9780136037538
Format: Paperback (216 pages) Publisher: Prentice Hall Published: 11 Aug 2009
Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
by Frank D. Luna
ISBN 13: 9781598220537
Format: Paperback (502 pages) Publisher: Wordware Publishing Inc. Published: 01 Oct 2008
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
by Andrew Gahan,Andrew Gahan
ISBN 13: 9780240810614
Format: Paperback (336 pages) Publisher: Focal Press Published: 26 Sep 2008
Learning IOS Game Programming: A Hands-on Guide to Building Your First IPhone Game (Developer's Library)
by Michael Daley
ISBN 13: 9780321699428
Format: Paperback (448 pages) Publisher: Addison Wesley Published: 03 Sep 2010
Character Development for Game (Game Development Series)
by Lee Sheldon
ISBN 13: 9781592003532
Format: Paperback (474 pages) Publisher: Premier Press Published: 01 Jun 2004
3ds Max 6 Animation and Visual Effects Techniques (Charles River Media Graphics) (Charles River Media Graphics)
by Sanford Kennedy
ISBN 13: 9781584503347
Format: Paperback (550 pages) Publisher: Charles River Media Published: 23 Dec 2003
Flights of Fantasy: Programming 3D Video Games in Borland C++
by Christopher Lampton
ISBN 13: 9781878739186
Format: Paperback (600 pages) Publisher: Waite Group Published: Apr 1993
OpenGL SuperBible: Comprehensive Tutorial and Reference
by Benjamin Lipchak, Richard S. Wright Jr., Nicholas Haemel
ISBN 13: 9780321498823
Format: Paperback (1248 pages) Publisher: Addison Wesley Published: 18 Jun 2007
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
by Andrew Gahan
ISBN 13: 9780240811475
Format: Illustrated (624 pages) Publisher: Routledge Published: 17 Dec 2008
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
by Dave Shreiner, The Khronos OpenGL ARB Working Group
ISBN 13: 9780321552624
Format: Paperback (936 pages) Publisher: Addison Wesley Published: 21 Jul 2009
Game Architecture and Design
by Andrew Rollings
ISBN 13: 9781576104255
Format: Paperback (742 pages) Publisher: Coriolis Group,U.S. Published: Nov 1999