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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Managed DirectX 9 Kick Start: Graphics and Game Programming Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller

Managed DirectX 9 Kick Start: Graphics and Game Programming

by Tom Miller


ISBN 13: 9780672325960

Format: Paperback (432 pages)
Publisher: Sams
Published: 24 Oct 2003

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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

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Game Coding Complete Game Coding Complete by Mike McShaffry

Game Coding Complete

by Mike McShaffry


ISBN 13: 9781932111750

Format: Paperback (580 pages)
Publisher: Paraglyph Press
Published: 11 Jun 2003

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Building Great Flash MX Games Building Great Flash MX Games by Matthew David

Building Great Flash MX Games

by Matthew David


ISBN 13: 9780764519857

Format: Paperback (352 pages)
Publisher: John Wiley & Sons
Published: 06 Dec 2002

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Game Architecture and Design Game Architecture and Design by Andrew Rollings

Game Architecture and Design

by Andrew Rollings


ISBN 13: 9781576104255

Format: Paperback (742 pages)
Publisher: Coriolis Group,U.S.
Published: Nov 1999

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ActionScript for Multiplayer Games and Virtual Worlds (One-Off) ActionScript for Multiplayer Games and Virtual Worlds (One-Off) by Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds (One-Off)

by Jobe Makar


ISBN 13: 9780321643360

Format: Paperback (312 pages)
Publisher: New Riders
Published: 23 Jul 2009

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OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 by Michael Sweet, Richard S. Wright, Richard S. Wright Jr

OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95

by Michael Sweet, Richard S. Wright, Richard S. Wright Jr


ISBN 13: 9781571690739

Format: Paperback (750 pages)
Publisher: Waite Group
Published: Aug 1996

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Computer Graphics Using OpenGL Computer Graphics Using OpenGL by Francis S Hill Jr., Stephen M Kelley

Computer Graphics Using OpenGL

by Francis S Hill Jr., Stephen M Kelley


ISBN 13: 9780131362628

Format: Paperback (920 pages)
Publisher: Pearson Education
Published: 13 Jun 2008
Other Format: Hardcover, Paperback

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Essential Zbrush (Wordware Game and Graphics Library) Essential Zbrush (Wordware Game and Graphics Library) by Wayne Robson

Essential Zbrush (Wordware Game and Graphics Library)

by Wayne Robson


ISBN 13: 9781598220599

Format: Paperback (754 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Oct 2008

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