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The Essential Guide To HTML5: Using Games To Learn HTML5 And JavaScript The Essential Guide To HTML5: Using Games To Learn HTML5 And JavaScript by Jeanine Meyer

The Essential Guide To HTML5: Using Games To Learn HTML5 And JavaScript

by Jeanine Meyer


ISBN 13: 9781430233831

Format: Paperback (376 pages)
Publisher: FRIENDS OF ED
Published: 02 Nov 2010

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The Dark Side of Game Texturing The Dark Side of Game Texturing by David Franson

The Dark Side of Game Texturing

by David Franson


ISBN 13: 9781592003501

Format: Paperback (216 pages)
Publisher: Premier Press
Published: 23 Mar 2004

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240811482

Format: Paperback (419 pages)
Publisher: Focal Press
Published: 28 May 2009
Other Format: Paperback

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Game Design for Teens (Premier Press Game Development) Game Design for Teens (Premier Press Game Development) by Les Pardew, Eric Nunamaker, Scott Pugh, Ross Wolfley, Brent Iverson

Game Design for Teens (Premier Press Game Development)

by Les Pardew, Eric Nunamaker, Scott Pugh, Ross Wolfley, Brent Iverson


ISBN 13: 9781592004966

Format: Paperback (300 pages)
Publisher: Premier Press
Published: 30 Sep 2004

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Beginning Game Programming (Sams Teach Yourself) Beginning Game Programming (Sams Teach Yourself) by Michael Morrison

Beginning Game Programming (Sams Teach Yourself)

by Michael Morrison


ISBN 13: 9780672326592

Format: Paperback (624 pages)
Publisher: Sams
Published: 01 Jun 2004

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4

by OpenGL Architecture Review Board et al.,Dave Shreiner,Mason Woo,Jackie Neider,Tom Davis


ISBN 13: 9780321173485

Format: Paperback (816 pages)
Publisher: Addison Wesley
Published: 13 Nov 2003

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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) by Frank D. Luna

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)

by Frank D. Luna


ISBN 13: 9781556229138

Format: Paperback (400 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 30 May 2003

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Internet Game Programming with Java Internet Game Programming with Java by Mike Morrison

Internet Game Programming with Java

by Mike Morrison


ISBN 13: 9781575211480

Format: Paperback (500 pages)
Publisher: Sams Publishing
Published: 01 Jul 1996

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OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by OpenGL Architecture Review Board et al.,Mason Woo,Jackie Neider,Tom Davis,Dave Shreiner


ISBN 13: 9780201604580

Format: Paperback (784 pages)
Publisher: Addison Wesley
Published: 16 Aug 1999

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Developing Games in Java Developing Games in Java by David Brackeen,Laurence Vanhelsuwé

Developing Games in Java

by David Brackeen,Laurence Vanhelsuwé


ISBN 13: 9781592730056

Format: Paperback (1008 pages)
Publisher: New Riders
Published: 21 Aug 2003

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OpenGL SuperBible: Comprehensive Tutorial and Reference OpenGL SuperBible: Comprehensive Tutorial and Reference by Benjamin Lipchak, Richard S. Wright Jr., Nicholas Haemel

OpenGL SuperBible: Comprehensive Tutorial and Reference

by Benjamin Lipchak, Richard S. Wright Jr., Nicholas Haemel


ISBN 13: 9780321498823

Format: Paperback (1248 pages)
Publisher: Addison Wesley
Published: 18 Jun 2007

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