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Teach Yourself Games Programming (TY Computing) Teach Yourself Games Programming (TY Computing) by Alan Thorn

Teach Yourself Games Programming (TY Computing)

by Alan Thorn


ISBN 13: 9780340942390

Format: Paperback (208 pages)
Publisher: Teach Yourself
Published: 31 Aug 2007

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Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer) Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer) by Rob Miles

Microsoft® XNA® Game Studio 2.0: Learn Programming Now! (PRO-Developer)

by Rob Miles


ISBN 13: 9780735625228

Format: Paperback (288 pages)
Publisher: MICROSOFT PRESS
Published: 01 Feb 2008

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ActionScript 3.0 Game Programming University ActionScript 3.0 Game Programming University by Gary Rosenzweig

ActionScript 3.0 Game Programming University

by Gary Rosenzweig


ISBN 13: 9780789737021

Format: Paperback (456 pages)
Publisher: QUE
Published: 29 Aug 2007

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Game Design for Teens (Premier Press Game Development) Game Design for Teens (Premier Press Game Development) by Les Pardew, Eric Nunamaker, Scott Pugh, Ross Wolfley, Brent Iverson

Game Design for Teens (Premier Press Game Development)

by Les Pardew, Eric Nunamaker, Scott Pugh, Ross Wolfley, Brent Iverson


ISBN 13: 9781592004966

Format: Paperback (300 pages)
Publisher: Premier Press
Published: 30 Sep 2004

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Unity Game Development Essentials Unity Game Development Essentials by W Goldstone

Unity Game Development Essentials

by W Goldstone


ISBN 13: 9781847198181

Format: Paperback (316 pages)
Publisher: PACKT PUBLISHING
Published: 13 Oct 2009

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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox by Michael Ingrassia

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by Michael Ingrassia


ISBN 13: 9780240810645

Format: Paperback (416 pages)
Publisher: Focal Press
Published: 19 Nov 2008

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Beginning iPhone Games Development (Books for Professionals by Professionals) Beginning iPhone Games Development (Books for Professionals by Professionals) by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy

Beginning iPhone Games Development (Books for Professionals by Professionals)

by PJ Cabrera,Peter Bakhirev,Ian Marsh,Ben Smith,Eric Wing,Scott Penberthy


ISBN 13: 9781430225997

Format: Paperback (728 pages)
Publisher: APRESS
Published: 28 Apr 2010

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Physics for Game Developers Physics for Game Developers by David M Bourg

Physics for Game Developers

by David M Bourg


ISBN 13: 9780596000066

Format: Paperback (352 pages)
Publisher: O′Reilly
Published: 13 Nov 2001

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The Game Animator's Guide to Maya The Game Animator's Guide to Maya by Michael McKinley

The Game Animator's Guide to Maya

by Michael McKinley


ISBN 13: 9780470038574

Format: Paperback (251 pages)
Publisher: John Wiley & Sons
Published: 23 Jun 2006

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Game Coding Complete, 3rd Game Coding Complete, 3rd by Mike McShaffry

Game Coding Complete, 3rd

by Mike McShaffry


ISBN 13: 9781584506805

Format: Paperback (908 pages)
Publisher: Delmar
Published: 09 Apr 2009

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Creating the Art of the Game Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game

by Matthew Omernick


ISBN 13: 9783404151325

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Mar 2004

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