OpenGL Programming Guide: Release 1.1 (OTL)
by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis
ISBN 13: 9780201461381
Format: Paperback (650 pages) Publisher: Addison Wesley Published: 04 Apr 1997
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The Medium of the Video Game
by Mark J. P. Wolf,Ralph H. Baer
ISBN 13: 9780292791503
Format: Box set::Illustrated (223 pages) Publisher: University of Texas Press Published: 01 Jun 2002
Flash MX Games: Art to ActionScript
by Nik Lever
ISBN 13: 9780240519036
Format: Paperback (438 pages) Publisher: Focal Press Published: 21 Nov 2002
Creating the Art of the Game
by Matthew Omernick
ISBN 13: 9783404151325
Format: Paperback (320 pages) Publisher: New Riders Published: 23 Mar 2004
3D Game Programming All in One, Second Edition
by Kenneth Finney
ISBN 13: 9781598632668
Format: Paperback (1085 pages) Publisher: Delmar Published: 06 Nov 2006
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Gama Network)
by Austin Grossman
ISBN 13: 9781578202140
Format: Paperback (352 pages) Publisher: Focal Press Published: 02 Jan 2003
Foundation Game Design with Flash (Foundations)
by Rex van der Spuy
ISBN 13: 9781430218210
Format: Illustrated (608 pages) Publisher: Apress Published: 02 Jun 2010
Learning Autodesk 3ds Max 2010 Foundation for Games
by Autodesk
ISBN 13: 9780240811949
Format: Paperback (345 pages) Publisher: Focal Press Published: 19 Oct 2009
Special Effects Game Programming with DirectX 9.0 (Game Development)
by McCuskey
ISBN 13: 9781931841061
Format: Paperback (960 pages) Publisher: Premier Press Published: 01 Dec 2001
Innovation Games: Creating Breakthrough Products Through Collaborative Play
by Luke Hohmann
ISBN 13: 9780321437297
Format: Illustrated (190 pages) Publisher: Addison-Wesley Professional Published: 28 Aug 2006
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by David H. Eberly
ISBN 13: 9781558605930
Format: Hardcover (561 pages) Publisher: CRC Press Published: 09 Oct 2000
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
by Andrew Gahan
ISBN 13: 9780240811475
Format: Illustrated (624 pages) Publisher: Routledge Published: 17 Dec 2008