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OpenGL Programming Guide: Release 1.1 (OTL) OpenGL Programming Guide: Release 1.1 (OTL) by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis

OpenGL Programming Guide: Release 1.1 (OTL)

by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis


ISBN 13: 9780201461381

Format: Paperback (650 pages)
Publisher: Addison Wesley
Published: 04 Apr 1997

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The Medium of the Video Game The Medium of the Video Game by Mark J. P. Wolf,Ralph H. Baer

The Medium of the Video Game

by Mark J. P. Wolf,Ralph H. Baer


ISBN 13: 9780292791503

Format: Box set::Illustrated (223 pages)
Publisher: University of Texas Press
Published: 01 Jun 2002

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Flash MX Games: Art to ActionScript Flash MX Games: Art to ActionScript by Nik Lever

Flash MX Games: Art to ActionScript

by Nik Lever


ISBN 13: 9780240519036

Format: Paperback (438 pages)
Publisher: Focal Press
Published: 21 Nov 2002

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Creating the Art of the Game Creating the Art of the Game by Matthew Omernick

Creating the Art of the Game

by Matthew Omernick


ISBN 13: 9783404151325

Format: Paperback (320 pages)
Publisher: New Riders
Published: 23 Mar 2004

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3D Game Programming All in One, Second Edition 3D Game Programming All in One, Second Edition by Kenneth Finney

3D Game Programming All in One, Second Edition

by Kenneth Finney


ISBN 13: 9781598632668

Format: Paperback (1085 pages)
Publisher: Delmar
Published: 06 Nov 2006

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Foundation Game Design with Flash (Foundations) Foundation Game Design with Flash (Foundations) by Rex van der Spuy

Foundation Game Design with Flash (Foundations)

by Rex van der Spuy


ISBN 13: 9781430218210

Format: Illustrated (608 pages)
Publisher: Apress
Published: 02 Jun 2010

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Learning Autodesk 3ds Max 2010 Foundation for Games Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk


ISBN 13: 9780240811949

Format: Paperback (345 pages)
Publisher: Focal Press
Published: 19 Oct 2009

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Special Effects Game Programming with DirectX 9.0 (Game Development) Special Effects Game Programming with DirectX 9.0 (Game Development) by McCuskey

Special Effects Game Programming with DirectX 9.0 (Game Development)

by McCuskey


ISBN 13: 9781931841061

Format: Paperback (960 pages)
Publisher: Premier Press
Published: 01 Dec 2001

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Innovation Games: Creating Breakthrough Products Through Collaborative Play Innovation Games: Creating Breakthrough Products Through Collaborative Play by Luke Hohmann

Innovation Games: Creating Breakthrough Products Through Collaborative Play

by Luke Hohmann


ISBN 13: 9780321437297

Format: Illustrated (190 pages)
Publisher: Addison-Wesley Professional
Published: 28 Aug 2006

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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

by David H. Eberly


ISBN 13: 9781558605930

Format: Hardcover (561 pages)
Publisher: CRC Press
Published: 09 Oct 2000

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