Introduction to Game Development (Charles River Media Game Development) (Game Development Series)
by Steve Rabin
ISBN 13: 9781584503774
Format: Hardcover (1008 pages) Publisher: Cengage Learning Published: 14 Jun 2005
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3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
ISBN 13: 9780240807683
Format: Paperback (368 pages) Publisher: CRC Press Published: 23 Mar 2006 Other Format: Paperback
Game Art: The Graphic Art of Computer Games
by Dave Morris, Leo Hartas
ISBN 13: 9780823020805
Format: Paperback (192 pages) Publisher: Watson-Guptill Publications Published: Jul 2003
OpenGL Programming Guide: Release 1.1 (OTL)
by OpenGL Architecture Review Board, Jackie Neider, M. Woo, T. Davis
ISBN 13: 9780201461381
Format: Paperback (650 pages) Publisher: Addison Wesley Published: 04 Apr 1997
Introduction to 3D Game Programming with Direct 3D 10: A Shader Approach (Wordware Game and Graphics Library)
by Frank D. Luna
ISBN 13: 9781598220537
Format: Paperback (502 pages) Publisher: Wordware Publishing Inc. Published: 01 Oct 2008
iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)
by Paul Zirkle,Joe Hogue
ISBN 13: 9780596159856
Format: Illustrated (260 pages) Publisher: O'Reilly Media Published: 06 Nov 2009
3D for IPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-source Software
by Tony Mullen
ISBN 13: 9780470574928
Format: Paperback (328 pages) Publisher: John Wiley & Sons Published: 16 Feb 2010
Managed DirectX 9 Kick Start: Graphics and Game Programming
by Tom Miller
ISBN 13: 9780672325960
Format: Paperback (432 pages) Publisher: Sams Published: 24 Oct 2003
Sams Teach Yourself Game Programming in 21 Days
by Andre LaMothe
ISBN 13: 9780672305627
Format: Paperback (600 pages) Publisher: Sams Publishing Published: Dec 1994
Developing Games in Java
by David Brackeen,Laurence Vanhelsuwé
ISBN 13: 9781592730056
Format: Paperback (1008 pages) Publisher: New Riders Published: 21 Aug 2003
OpenGL® Shading Language
by Randi J. Rost
ISBN 13: 9780321197894
Format: Paperback (608 pages) Publisher: Addison Wesley Published: 12 Feb 2004
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames)
by Edward Maurina
ISBN 13: 9781568812847
Format: Paperback (600 pages) Publisher: A K Peters Published: 01 Apr 2006