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Macromedia Flash MX Actionscript for Fun and Games Macromedia Flash MX Actionscript for Fun and Games by Gary Rosenzweig

Macromedia Flash MX Actionscript for Fun and Games

by Gary Rosenzweig


ISBN 13: 9780789727992

Format: Paperback (552 pages)
Publisher: QUE
Published: 16 Jul 2002

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The Video Game Theory Reader The Video Game Theory Reader by Mark J. P. Wolf

The Video Game Theory Reader

by Mark J. P. Wolf


ISBN 13: 9780415965798

Format: Illustrated (368 pages)
Publisher: Routledge
Published: 19 Aug 2003

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Interactive Computer Graphics: A Top-Down Approach with OpenGL Interactive Computer Graphics: A Top-Down Approach with OpenGL by Edward Angel

Interactive Computer Graphics: A Top-Down Approach with OpenGL

by Edward Angel


ISBN 13: 9780201773439

Format: Hardcover (719 pages)
Publisher: Addison Wesley
Published: 16 Jul 2002

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ActionScript 3.0 Game Programming University ActionScript 3.0 Game Programming University by Gary Rosenzweig

ActionScript 3.0 Game Programming University

by Gary Rosenzweig


ISBN 13: 9780789737021

Format: Paperback (456 pages)
Publisher: QUE
Published: 29 Aug 2007

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Game Production Handbook: 0 (Computer Science) Game Production Handbook: 0 (Computer Science) by Heather Maxwell Chandler

Game Production Handbook: 0 (Computer Science)

by Heather Maxwell Chandler


ISBN 13: 9781934015407

Format: Hardcover (482 pages)
Publisher: Infinity Science Press
Published: 15 Sep 2008

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Computer Game Design: Theory and Practice Computer Game Design: Theory and Practice by Richard Rouse

Computer Game Design: Theory and Practice

by Richard Rouse


ISBN 13: 9781556227356

Format: Paperback (500 pages)
Publisher: Wordware Publishing Inc.,U.S.
Published: 01 Feb 2001

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) by Riemer Grootjans

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)

by Riemer Grootjans


ISBN 13: 9781430218555

Format: Illustrated (669 pages)
Publisher: Apress
Published: 02 Jun 2010

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3D Game Textures: Create Professional Game Art Using Photoshop 3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn


ISBN 13: 9780240807683

Format: Paperback (368 pages)
Publisher: CRC Press
Published: 23 Mar 2006

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Flash MX Games: Art to ActionScript Flash MX Games: Art to ActionScript by Nik Lever

Flash MX Games: Art to ActionScript

by Nik Lever


ISBN 13: 9780240519036

Format: Paperback (438 pages)
Publisher: Focal Press
Published: 21 Nov 2002

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Andrew Rollings and Ernest Adams on Game Design Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings,Ernest Adams

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings,Ernest Adams


ISBN 13: 9781592730018

Format: Paperback (648 pages)
Publisher: New Riders
Published: 01 May 2003

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