Real-time 3D Character Animation with Visual C++
by Nik Lever
ISBN 13: 9780240516646
Format: Paperback (496 pages) Publisher: Focal Press Published: 17 Dec 2001
Save for later
iPhone Game Development: Developing 2D and 3D Games in Objective-C (Animal Guide)
by Paul Zirkle,Joe Hogue
ISBN 13: 9780596159856
Format: Illustrated (260 pages) Publisher: O'Reilly Media Published: 06 Nov 2009
The Visible Human Project: Informatic Bodies and Posthuman Medicine
by Catherine Waldby
ISBN 13: 9780415174060
Format: Paperback (184 pages) Publisher: Routledge Published: 08 Jun 2000
Control and Automation: International Conference, CA 2009, Held as Part of the Future Generation Information Technology Conference, CA 2009, Jeju ... in Computer and Information Science)
by Dominik Slezak, Tai-Hoon Kim, Adrian Stoica, Byeong-Ho Kang
ISBN 13: 9783642107429
Format: Paperback (87 pages) Publisher: Springer Published: 24 Nov 2009
HCI and Usability for Education and Work: 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer ... 5298 (Lecture Notes in Computer Science)
by Andreas Holzinger
ISBN 13: 9783540893493
Format: Paperback (508 pages) Publisher: Springer Published: 13 Nov 2008
Numerical Simulations
by Salleh,Olariu,Sanugi
ISBN 13: 9780471694618
Format: Illustrated (378 pages) Publisher: John Wiley & Sons Published: 12 Jul 2005
Interactive 3D Graphics in Windows(r) (Lecture Notes in Statistics; 105)
by R. Hall,Danielle Forsyth,Roy Hall
ISBN 13: 9780387945736
Format: Paperback (388 pages) Publisher: Springer Published: 31 Aug 1995
Introduction to AutoCAD 2009: 2D and 3D Design
by Alf Yarwood
ISBN 13: 9780750689830
Format: Paperback (428 pages) Publisher: Newnes Published: 17 Jul 2008
Cinema 4D: The Artist's Project Sourcebook
by Kent McQuilkin
ISBN 13: 9780240814506
Format: Paperback (448 pages) Publisher: Focal Press Published: 27 Jun 2011
3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy
by Bernard Mendiburu
ISBN 13: 9780240814612
Format: Paperback (264 pages) Publisher: Focal Press Published: 27 Jul 2011
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
by Andrew Gahan
ISBN 13: 9780240815824
Format: Paperback (480 pages) Publisher: Focal Press Published: 22 Jul 2011 Other Format: Paperback
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
by Adam Watkins
ISBN 13: 9780240818818
Format: Paperback (548 pages) Publisher: Focal Press Published: 26 Aug 2011