Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)

Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)

by YukioOhsawa (Author), YokoNishihara (Author)

Synopsis

With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators' Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas.

$144.82

Quantity

20+ in stock

More Information

Format: Hardcover
Pages: 195
Edition: 2012
Publisher: Springer
Published: 26 Feb 2012

ISBN 10: 3642254799
ISBN 13: 9783642254796