by ZhigengPan (Editor), StefanGöbel (Editor), XiaogangJin (Editor), Charlie C . L . Wang (Editor), RonaldChi-kitChung (Editor), Kin-chuenHui (Editor)
It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Format: Paperback
Pages: 974
Publisher: Springer
Published: 05 Jun 2007
ISBN 10: 3540730109
ISBN 13: 9783540730101