Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

by Mark J. Nelson (Contributor), Julian Togelius (Contributor), Noor Shaker (Author)

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Format: Paperback
Pages: 253
Edition: Softcover reprint of the original 1st ed. 2016
Publisher: Springer
Published: 28 Jun 2018

ISBN 10: 3319826433
ISBN 13: 9783319826431