by Julian Togelius (Author), Georgios N. Yannakakis (Author)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
Format: Hardcover
Pages: 360
Edition: 1st ed. 2018
Publisher: Springer
Published: 26 Feb 2018
ISBN 10: 3319635182
ISBN 13: 9783319635187