by Marinos Ioannides (Editor), Marinos Ioannides (Editor), George Papagiannakis (Editor), Nadia Magnenat-Thalmann (Editor)
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
Format: Hardcover
Pages: 614
Edition: 1st ed. 2017
Publisher: Springer
Published: 04 May 2017
ISBN 10: 3319496069
ISBN 13: 9783319496061