by Mark J. Nelson (Author), Julian Togelius (Author), Noor Shaker (Author)
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Format: Hardcover
Pages: 253
Edition: 1st ed. 2016
Publisher: Springer
Published: 26 Oct 2016
ISBN 10: 3319427148
ISBN 13: 9783319427140