Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

by Mark J. Nelson (Author), Julian Togelius (Author), Noor Shaker (Author)

Synopsis

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

$87.58

Quantity

20+ in stock

More Information

Format: Hardcover
Pages: 253
Edition: 1st ed. 2016
Publisher: Springer
Published: 26 Oct 2016

ISBN 10: 3319427148
ISBN 13: 9783319427140