
by KathrynE.Merrick (Author)
Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents;
Format: Hardcover
Pages: 232
Edition: 1st ed. 2016
Publisher: Springer
Published: 12 Oct 2016
ISBN 10: 3319334573
ISBN 13: 9783319334578