by Monica Divitini (Editor), Letizia Jaccheri (Editor), Monica Divitini (Editor), Konstantinos Chorianopoulos (Editor), Rainer Malaka (Editor), Jannicke Baalsrud Hauge (Editor)
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Format: Paperback
Pages: 600
Edition: 1st ed. 2015
Publisher: Springer
Published: 18 Oct 2015
ISBN 10: 3319245880
ISBN 13: 9783319245881