Learning Maya 6: Character Rigging and Animation

Learning Maya 6: Character Rigging and Animation

by Alias Learning Tools (Author)

Synopsis

Learning Maya 6: Character Rigging will teach you everything you need to achieve effective character set-up and animation in Maya. With this book: learn what you need to become a true puppet master; and get hands-on experience with the innovative tools and powerful techniques available in Maya, as you learn to make your rigs more customizable and easier for artists to work with. Learning Maya 6: Character Rigging will allow you to explore character rigging based on a human character - walking you through the process as you rig arms, legs, a face and more. You'll learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Working with a low-count polygonal model, you'll learn to work with complex joints such as shoulders and hands. Learning Maya 6: Character Rigging teaches you to make the right decisions in the planning stages so that you can save time and frustration at the animation stage. Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter-by-chapter overviews offered by Alias Certified Instructors. It allows you to gain additional insight and assistance from these valuable bonus discussions. You'll also take advantage of Maya Beginner's Guide: Animation to help you get started right away! With this book, you will: use layers to organize your work; create Skeleton Chains and edit joint orientation; set up Single Chain, Rotation Plane, and Spline IK Solvers; use Set Driven Key to create powerful yet simple control systems; understand and use of both; Forward and Inverse Kinematics; simulate the deformation of clothing using Wire Deformers and Set Driven Key Drive joint rotation with a Blendshape Slider to help consolidate your control windows; understand the difference between Smooth and Rigid binding; use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs; and create complex and subtle character deformations through the use of Clusters and Lattices. What you need to use this book are Maya Complete 6 , Maya Unlimited 6 , or Maya Personal Learning Edition . It also includes a DVD-ROM drive or set top player.

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More Information

Format: Paperback
Pages: 334
Edition: Pap/DVD
Publisher: John Wiley & Sons
Published: 08 Jun 2004

ISBN 10: 1894893670
ISBN 13: 9781894893671

Author Bio
This official book is written by Alias, the creators of Maya.