by Dave Winer (Author), Joel Spolsky (Author)
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design-the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead-strong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Format: Paperback
Pages: 159
Edition: Softcover reprint of the original 1st ed.
Publisher: Apress
Published: 01 May 2001
ISBN 10: 1893115941
ISBN 13: 9781893115941
Book Overview: Springer Book Archives
From the reviews:
He picks apart commercial products from big companies, showing their UI mistakes. I love that.
Dr. Dobb's Journal
The author of a popular independent website gives you a book about what programmers need to know about user interface design. Spolsky concentrates especially on the common mistakes that too many programs exhibit. Most programmers dislike user interface programming, but this book makes it easy, straightforward, and fun. It is written with an audience of programmers in mind, but does not assume any prior programming knowledge nor any specific programming language. (Amazon.co.uk, April, 2001)
This book offers many useful pointers on designing user interfaces which even experienced programmers should need. The 18 chapters cover topics ranging from effective use of colour to metaphors and usability testing. Underlined throughout is the most fundamental principle that `a user interface is well designed when the program behaves how the user thought it would'. The style is informal, humorous and anecdotal. There are numerous examples of design at its worst, each with an explanation of why the design is poor. (Richard Avery, The Computer Bulletin, March, 2002)