by KatieMarl (Author)
The Accessible Game Book contains games specifically chosen or adapted for mixed groups including people with auditory or visual impairments, those in wheelchairs, and those with multiple disabilities. The games can also be used as a means of improving disability awareness among the non-disabled, and have been used successfully in the rehabilitation of stroke victims and groups of people of all abilities and ages.
Each game is explained clearly, with symbols to indicate the level of ability, suggestions for elaborations or modifications, and important points to remember. Full details are given on any materials required for the games and whether the game requires small (fewer than 10 people), medium (10-40) or large (40 or more) groups. The Accessible Games Book is an important resource for those running playschemes or youth groups, or in training or educational situations.
Format: Illustrated
Pages: 112
Edition: 2nd ed.
Publisher: Jessica Kingsley
Published: 24 Nov 2008
ISBN 10: 1853028304
ISBN 13: 9781853028304
Book Overview: Games for any inclusive play or rehabilitation group, for all impairments, abilities and ages
This user friendly book would be of enormous assistance to those involved with groups of people with mixed abilities. The games are simple and fun, and they would suit all ages; games are included for those with auditory, visual and physical disabilities. Many of the games will encourage disability awareness for those who are not impaired. Author Katie Marl is a teacher who has spent much of her life in a wheelchair.
The book includes a very good selection of games. Each one is clearly explained with symbols indicating the level of ability required - although many of the games can be adapted to suit different needs and abilities. The group size is given - small (fewer than 10 participants), medium (10-40) or large (40 or more). Where materials are required, they are listed with the game.
The games are all meant to be enjoyed and they are a great way to learn how to share, improve listening skills, get to know others, talk about oneself and boost self-esteem and confidence. The games also encourage group cooperation, teamwork and leadership skills. They can improve physical activity/ability and mental agility. There is great scope for use of the imagination and dramatic skills.
If you need new ideas, this book is for you.
-- Frontline Magazine