by IanStephenson (Author)
This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.
Format: Paperback
Pages: 268
Edition: 2nd ed.
Publisher: Springer
Published: 20 Jul 2007
ISBN 10: 1846283442
ISBN 13: 9781846283444
From the reviews of the second edition:
RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films. This book is a self-paced tutorial that facilitates the understanding of many of the features of RenderMan. ... The book has three parts: overview, geometry, and shading. ... Overall, I found the book interesting, helpful, and a good introduction to the subject ... . (Howard Whitston, ACM Computing Reviews, Vol. 49 (12), December, 2008)