Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation: v.6C (Cutting-edge Technologies in ... Technologies in Higher Education, 6, Part C)

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation: v.6C (Cutting-edge Technologies in ... Technologies in Higher Education, 6, Part C)

by Charles Wankel (Author), PatrickBlessinger (Editor)

Synopsis

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.

$115.64

Quantity

20+ in stock

More Information

Format: Illustrated
Pages: 250
Edition: Illustrated
Publisher: Emerald Group Publishing Limited
Published: 05 Dec 2012

ISBN 10: 1781902402
ISBN 13: 9781781902400