by Charles Wankel (Author), PatrickBlessinger (Editor)
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
Format: Illustrated
Pages: 250
Edition: Illustrated
Publisher: Emerald Group Publishing Limited
Published: 05 Dec 2012
ISBN 10: 1781902402
ISBN 13: 9781781902400