Creating Emotion in Games: The Craft and Art of Emotioneering

Creating Emotion in Games: The Craft and Art of Emotioneering

by David E . Freeman (Author)

Synopsis

David Freeman brings you the inside scoop on how to apply the Emotioneering (TM) techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as Grand Theft Auto: Vice City ; Deus Ex ; and Thief I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.

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More Information

Format: Paperback
Pages: 576
Edition: 1
Publisher: New Riders
Published: 01 Oct 2003

ISBN 10: 1592730078
ISBN 13: 9781592730070
Book Overview:

Having achieved leadership and marketability in the game industry, David Freeman brings you the insider scoop on how to apply the emotioneering techniques he's so well known for. David's techniques are a highly sought after feature in games because they greatly increase a players level of immersion and involvement which is key to a games success in today's market. David teaches readers how to identify and apply his techniques so that they can apply these same techniques and better their games. His techniques include things such as dialog and plot deepening, game repeatability, game and player transitioning, non-player character (NPC) arc, NPC to NPC chemistry, relationship building, among many others. Part 4 of this book is an entire section of case studies from well-known games like Grand Theft Auto III, Elite Force, American McGee's Alice, and Thief 1. Through these games, David teaches the reader how to identify specific techniques and then understand how they are applied so that the reader will be able to duplicate the skill in their games. For the highly visual elements in this book there are a 16 page 4-color section and a 4-color fold out card.


Author Bio

Coming from a background as a Hollywood screenwriter and screenwriting teacher, David Freeman has become one of the world(1)s authorities on bringing emotion into games. David, along with his game design and writing consultancy The Freeman Group, is currently working, or has worked, as a designer and/or writer on games for Electronic Arts, Vivendi Universal Games, Atari, Activision, Microsoft Game Studios, Ubi Soft, 3D Realms, and others. In Beyond Structure, his renown writing course, he has taught executives and game designers from many of the world's top game publishers and development studios--as well as the writers, producers, and key players behind such films and TV shows as Lord of the Rings, Austin Powers, Good Will Hunting, Minority Report, The X-Files and many others. As a writer and producer, David has had scripts and ideas bought or optioned by MGM, Paramount, Columbia Pictures, Castle Rock, and many other film and television companies.