Introduction to Game Development (Charles River Media Game Development) (Game Development Series)

Introduction to Game Development (Charles River Media Game Development) (Game Development Series)

by SteveRabin (Author)

Synopsis

Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft(r) PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.

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More Information

Format: Hardcover
Pages: 1008
Edition: Har/Cdr
Publisher: Cengage Learning
Published: 14 Jun 2005

ISBN 10: 1584503777
ISBN 13: 9781584503774

Author Bio
Steve Rabin (Redmond, WA) is a 10-year video game industry veteran currently with Nintendo of America. He's written AI for numerous published games and contributed to Game Programming Gems 1, 2, and 3. Rabin is the editor of the AI Game Programming Wisdom series. He's also spoken on AI at the Game Developers Conference and holds a degree in Computer Engineering from the University of Washington, where he specialized in robotics.